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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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It seems like the xp rewarded isn't random, but is 6 to 16 per shot and depends on the damage or the damage related to each player's damagecap done. I hit someone with no att/def modules, and did basically max damage to them while taking very little, and got 16 xp every time; then I hit someone while having no att/def and got 8 every time (taking max damage myself and doing almost none).
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sat Sep 03, 2011 5:55 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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When you crit you can get up to 20 btw.
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Sat Sep 03, 2011 7:54 am |
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captainmorgan69
Joined: Sat Dec 18, 2010 6:15 am Posts: 205
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and with both exp buffs on u can go even higher
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Sat Sep 03, 2011 8:03 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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i disagreee its not about max damage bc i have done max dam and got 8 exp every time, ive had others wer the damage was almost the same as received and it was 14 exp ... something it missing
_________________ 
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Sun Sep 04, 2011 11:16 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Could it be a ratio between damage dealt and damage received? I'll keep a list if you want when I next PvP.
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Sun Sep 04, 2011 11:39 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Me: 906 attack. 463 defence. Rank 121. Him: 262 attack. 334 defence. Rank 97.
Taken-Dealt-Exp 32-116-9 47-94-15 42-196-11 35-153-15 DISABLED.
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Sun Sep 04, 2011 5:54 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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OK it is randomized; 7-20 xp when overpowering people. Average is about 3.0 xp ratio. If they overpower you constantly, its more like 1-2 xp ratio. So it's randomized, but the average depends on damagecap, I think, done to both ppl.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sun Sep 04, 2011 11:13 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Just something I've noticed is that you get more XP on the disabling shot.
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Mon Sep 05, 2011 2:41 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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thunderbolta wrote: Just something I've noticed is that you get more XP on the disabling shot. spyder wrote: Me: 906 attack. 463 defence. Rank 121. Him: 262 attack. 334 defence. Rank 97.
Taken-Dealt-Exp 32-116-9 47-94-15 42-196-11 35-153-15 DISABLED.
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Mon Sep 05, 2011 3:05 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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spyder wrote: thunderbolta wrote: Just something I've noticed is that you get more XP on the disabling shot. spyder wrote: Me: 906 attack. 463 defence. Rank 121. Him: 262 attack. 334 defence. Rank 97.
Taken-Dealt-Exp 32-116-9 47-94-15 42-196-11 35-153-15 DISABLED. True, but I wasn't going by that data. I'll keep track of my next kills, to test it, but I'm pretty sure you do.
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Mon Sep 05, 2011 3:09 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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I'll do the same
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Mon Sep 05, 2011 3:11 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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It is definitely affected by your combat effectiveness vs. your opponent. The absolute range is 5-20 xp per shot. However, If you say drop your modules you will find that you are getting 5-7 xp a lot, while if you are doing well you get all over the place including the 20. I smacked someone with heavy hull after removing their att/def mods, doing pretty optimal damage, and found the average to be around 3.0 xp/en.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Tue Sep 06, 2011 1:53 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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It appears if you "win" a round by doing more damage, you get the higher xp range. Anyone else have observations ?
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sat Sep 10, 2011 2:12 am |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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I have the issue where there is 1-4 Hull left ... it's like a waste of E that could have been just awarded.
_________________Request Your Banners Here Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair
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Sat Sep 10, 2011 4:43 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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Same, or when they've got very low hull and you disable them, but you still take the full whack of damage.
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Sat Sep 10, 2011 9:33 am |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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And NPC's. Always 4 hull left, and a three minute wait to get enough energy to finish them.
_________________ Inventor of Invisible SandTM
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Sun Sep 11, 2011 11:33 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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thunderbolta wrote: Just something I've noticed is that you get more XP on the disabling shot. From the data I've gathered it seems more likely to get good xp on a disabling shot but not guaranteed.
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Sun Sep 11, 2011 11:44 am |
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bobdebouwer
Joined: Sat Jan 29, 2011 10:13 am Posts: 897
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_________________
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Sun Sep 11, 2011 11:49 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Ah, nicely found.
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Sun Sep 11, 2011 1:58 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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eek, this was before I came on the scene but QFT was 8 hours originally ... ouch!
Anyway...
Each attack will always give between 5 - 15 XP randomly. (base) -- It seems like 5-6 a lot more if you are the losing shot, but it is random. I think you may lose 2.5-5 xp as a loser penalty from this but I'm not sure.
If you do MORE damage (winner), you will get another 5 - 10 XP randomly as a bonus. --- exactly matches my observations (the behavior at least), I'm so happy I had the right idea.
If you disable a higher-rank ship, you will get a bonus of (up to) 20 XP, plus 1XP for every 2 ranks the ship is above you. -- yeah matches too, I noticed a roughly linear rank minus rank relation.
If you win each round (do more damage), then you will earn 10-25, however this has likely changed as I observe 7-20 actually , I believe the winner bonus has been halved for balance reasons. This yields 2.7 base xp ratio, meaning 3.1 with a NI, very close to the ~3.0 I observed with a NI on.
Sample Shots (all winning shots): 15.18.11.20.8.15.18.18.18.12.7.14.13.12.13.16.11.10.12.15.14.14.9.8.7.11.10.20.14.14.20.16 = 433 / 32 = 13.53 , which is close to (7+20)/2 = 13.5 (no NI) , divide by 5 en/shot = 2.7, as expected.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sun Sep 11, 2011 10:00 pm |
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