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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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 The Sith Lords have returned, and have once again begun to tighten our grip on the galaxy.About UsThe Sith Lords are one of the most active and social groups in the galaxy and is a well established legion that has been around for nearly a year now. We specialize in taking on much tougher legions and coming out ahead. We expect great things from our members and give them nothing but the best in return. Average Rank - 176 Average Strength - 4250+ The Base
Operating out of the newly redesigned Citadel of the Dark Lords, (a level 5 base) we are one of the toughest bases around. The citadel is over halfway to level 6 and we should reach that goal within the next 2 months. When called to defend itself the base has over 560k hull and 61k defense, making it a very tough nut to crack! The base was recently change to focus on artifact production (3x mega rich), and will soon be further upgraded to pay out an average of 30k+ (estimated) artifact points per person. Ct-Lab DiscoveriesCrux Amplifier Domain Walker Astrobiology Ward Hypersensor Satellite Aegis Capacitor Resonance Inhibitor DM-79 Datacenter Isolation Bureau Hypergate Upgrade DiplomacySpace Bandits - Trade Descendants of Altair - Battle Glactic Alliance - Trade Starfleet Federation Cmnd - Trade Shadowrealm - Trade The Black Hand - Trade We Don't Exist - Trade Pandemic Legion - Trade Skeleton Crew - Trade Mandalorians - Trade The Terranian Armada - Trade Space Marines - Trade Deep Space Drakonius - Trade Sauron Dominion - Trade International Brotherhood - Trade Delta V2 - Trade Members will gain powerful allies, tons of elites being alerted, and 3 daily base battles. All we ask of our members is to be rank 100+, maintain at least a balanced combat reputation, and follow a few common sense rules. We don't do NAP's so you are free to attack anyone, or any planet you choose. We have our own group page for members to receive updates, browse legion documents, and discuss issues. Our main goal is to have fun in this game and we hope you will join in!
_________________ "Honor is a fool's prize, glory is of no use to the dead"
Last edited by DarthRavadge on Thu Jan 19, 2012 1:32 pm, edited 14 times in total.
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Sun Nov 20, 2011 9:51 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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You know what everybody wants to know, so I won't actually come right out and ask it, but.... 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Nov 20, 2011 3:26 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Darth Flagitious wrote: You know what everybody wants to know, so I won't actually come right out and ask it, but....  Ya... Well... the Dark Genome project didn't work out to everyone's satisfaction. Certain personalities and play styles just weren't working together, and it ended up being more of a takeover than a merger. So in the end it was decided we would rather be back home at The Sith Lords where everyone was comfortable. Enjoying the game in a relaxed atmosphere was more important than being part of a high ranked legion. Radiant Genome was turned back into The Sith Lords and those players decided they would like to stay along for the ride. On the other side four or five of the old Sith decided to stay at Dark Genome. The rest of us will continue on as we always have.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Sun Nov 20, 2011 4:04 pm |
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rafael.nicolaidis
Joined: Fri May 06, 2011 10:48 am Posts: 39
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After being with TSL for a few months now, I can say the fellow officers gave me lots of valuable advice that made me much more efficient at NPC and PVP hunting. Join now and we will help you improve!
Last edited by rafael.nicolaidis on Sat Jan 14, 2012 2:17 am, edited 1 time in total.
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Mon Nov 21, 2011 11:41 am |
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Jawwa
Joined: Thu Oct 13, 2011 10:12 am Posts: 497
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The Sith Lords are the only legion I was ever tempted to leave my current one for. Sorry to hear things didn't work out at Dark Genome.
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Mon Nov 21, 2011 12:32 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Jawwa wrote: The Sith Lords are the only legion I was ever tempted to leave my current one for. Sorry to hear things didn't work out at Dark Genome. Thanks Jawwa, you're welcome here any time if you do decide to leave. 
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Mon Nov 21, 2011 4:41 pm |
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rafael.nicolaidis
Joined: Fri May 06, 2011 10:48 am Posts: 39
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1 spot still open!
There is no minimum rank requirement, but applicants should have at least a 'balanced' combat reputation!
Last edited by rafael.nicolaidis on Sat Jan 14, 2012 2:17 am, edited 1 time in total.
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Wed Nov 23, 2011 3:25 am |
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DarthRoboto
Joined: Sun Jul 10, 2011 9:26 am Posts: 120 Location: Thrown Room, Citadel of the Dark Lords
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_________________  Rank 1k+ Lazuli Fixer
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Thu Nov 24, 2011 10:38 am |
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rafael.nicolaidis
Joined: Fri May 06, 2011 10:48 am Posts: 39
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Legion Rules:1.)Activity - Inactives will be judged on an individual basis. Please notify a leader or an officer if you will be gone for an extended period of time. 2.)Cheaters - No multiaccounts! You will be removed and reported. We are watching and have gotten very good at spotting this type of thing. 3.)Alerts - No alerting for badge hits. ( A badge hit counts as a single disable/raid or hack within 24 hours) You must also include a reason why you are alerting someone so the rest of the legion knows it is legitimate. 4.)Reputation - Must maintain a minimum of a balanced combat rep. People with bad reps always get picked on and make everyone else look bad too. 5.)Survival of the Fittest - When the legion reaches full capacity those with the worst stats will be the first to be considered for removal. So don't be the worst! The other consideration will be activity. If you only log in once a week you are not helping the legion. By always having one open spot we ensure that there is room for a more experienced player to join and help the legion grow in strength. 6.)Elites/Bosses - When fighting elites make sure you lock the damage on one before moving on to another. Do not attack an elite if all the reward spots are taken. Anyone who bumps someone off an elite will have to pay a large fine to the person they bumped. JOIN NOW
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Sun Nov 27, 2011 5:44 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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rafael.nicolaidis wrote: 6.)Elites/Bosses - When fighting elites make sure you lock the damage on one before moving on to another. Do not attack an elite if all the reward spots are taken. Anyone who bumps someone off an elite will have to pay a large fine to the person they bumped. So, suppose the bottom 3 people on a Graxis only one shot it and the thing expires in an hour... I'd have to pay them because they are too lazy to try? Bump rules are for the weak...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Nov 27, 2011 7:25 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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Darth Flagitious wrote: rafael.nicolaidis wrote: 6.)Elites/Bosses - When fighting elites make sure you lock the damage on one before moving on to another. Do not attack an elite if all the reward spots are taken. Anyone who bumps someone off an elite will have to pay a large fine to the person they bumped. So, suppose the bottom 3 people on a Graxis only one shot it and the thing expires in an hour... I'd have to pay them because they are too lazy to try? Bump rules are for the weak... we have a bump rule though... it goes something like this.... no lock? no drop? no fuss! (quite the opposite of theirs though, no payment involved for bumping, and it encourages folks to save their energy until they know they can lock an npc)
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sun Nov 27, 2011 7:51 pm |
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Legionaire
Joined: Fri Jul 22, 2011 10:59 pm Posts: 3184
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got the same rule.....if your after an NPC reward you must lock on or i will hit the NPC and knock you off to get an reward on purpose so either lock on or no reward
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Sun Nov 27, 2011 7:54 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Darth Flagitious wrote: Bump rules are for the weak... Agreed. Especially when you have npcs that span of a large range of ranks dipping really low like dark rings. Those who just begin to see it need the thrusters but it takes for ever for them to lock. That is why there are bump rules for the weak. Once they have gotten the modules, then it is FFA and best of luck. But this is going off topic. I can't personally vouche for The Sith Lords, but join them.
_________________ 
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Sun Nov 27, 2011 8:04 pm |
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Legionaire
Joined: Fri Jul 22, 2011 10:59 pm Posts: 3184
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i can vouch for them. i never had a problem with them and so far like to see them succeed in the future tbh since they are an ok legion by all accounts and who knows if they need help or to merge one of there legions with SA2 i be honoured tbh or even to come over there and smack some targets with them. anyway guys we are stoping them in recruiting so everyone needs to shut up now
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Sun Nov 27, 2011 8:06 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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aye.. sorry for the offtopicness...
Yes, Sith Lords are cool folks... i've helped with their base upgrades a few times...
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sun Nov 27, 2011 8:06 pm |
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rafael.nicolaidis
Joined: Fri May 06, 2011 10:48 am Posts: 39
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Darth Flagitious wrote: So, suppose the bottom 3 people on a Graxis only one shot it and the thing expires in an hour... I'd have to pay them because they are too lazy to try? Bump rules are for the weak... NEVER saw a boss or an elite expire in TSL.
Last edited by rafael.nicolaidis on Sat Jan 14, 2012 2:16 am, edited 1 time in total.
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Sun Nov 27, 2011 8:18 pm |
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DarthRoboto
Joined: Sun Jul 10, 2011 9:26 am Posts: 120 Location: Thrown Room, Citadel of the Dark Lords
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_________________  Rank 1k+ Lazuli Fixer
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Sun Nov 27, 2011 11:41 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Darth Flagitious wrote: rafael.nicolaidis wrote: 6.)Elites/Bosses - When fighting elites make sure you lock the damage on one before moving on to another. Do not attack an elite if all the reward spots are taken. Anyone who bumps someone off an elite will have to pay a large fine to the person they bumped. So, suppose the bottom 3 people on a Graxis only one shot it and the thing expires in an hour... I'd have to pay them because they are too lazy to try? Bump rules are for the weak... In theory that would be a problem... in practice it never happens. Everyone always locks.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Wed Nov 30, 2011 12:05 am |
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DarthRoboto
Joined: Sun Jul 10, 2011 9:26 am Posts: 120 Location: Thrown Room, Citadel of the Dark Lords
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_________________  Rank 1k+ Lazuli Fixer
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Wed Nov 30, 2011 8:35 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Through Sith teachings our batch of apprentices have become instruments of pure destruction. Now we wish to add more experienced players to fight alongside our masters. Requirements: Rank 100+, minimum of balanced combat rep Also looking to add a couple trade and/or battle pacts. PM if interested.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
Last edited by DarthRavadge on Tue Dec 06, 2011 4:36 am, edited 2 times in total.
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Tue Dec 06, 2011 4:25 am |
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