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The Sith Lords - Now with Artifact base
http://galaxylegion.com/forum/viewtopic.php?f=8&t=16392
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Author:  DarthRavadge [ Sun Nov 20, 2011 9:51 am ]
Post subject:  The Sith Lords - Now with Artifact base

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The Sith Lords have returned, and have once again begun to tighten our grip on the galaxy.




About Us
The Sith Lords are one of the most active and social groups in the galaxy and is a well established legion that has been around for nearly a year now. We specialize in taking on much tougher legions and coming out ahead.
We expect great things from our members and give them nothing but the best in return.

Average Rank - 176
Average Strength - 4250+


The Base
Operating out of the newly redesigned Citadel of the Dark Lords, (a level 5 base) we are one of the toughest bases around. The citadel is over halfway to level 6 and we should reach that goal within the next 2 months. When called to defend itself the base has over 560k hull and 61k defense, making it a very tough nut to crack! The base was recently change to focus on artifact production (3x mega rich), and will soon be further upgraded to pay out an average of 30k+ (estimated) artifact points per person.



Ct-Lab Discoveries
Crux Amplifier
Domain Walker
Astrobiology Ward
Hypersensor Satellite
Aegis Capacitor
Resonance Inhibitor
DM-79 Datacenter
Isolation Bureau
Hypergate Upgrade


Diplomacy
Space Bandits - Trade
Descendants of Altair - Battle
Glactic Alliance - Trade
Starfleet Federation Cmnd - Trade
Shadowrealm - Trade
The Black Hand - Trade
We Don't Exist - Trade
Pandemic Legion - Trade
Skeleton Crew - Trade
Mandalorians - Trade
The Terranian Armada - Trade
Space Marines - Trade
Deep Space Drakonius - Trade
Sauron Dominion - Trade
International Brotherhood - Trade
Delta V2 - Trade




Members will gain powerful allies, tons of elites being alerted, and 3 daily base battles. All we ask of our members is to be rank 100+, maintain at least a balanced combat reputation, and follow a few common sense rules. We don't do NAP's so you are free to attack anyone, or any planet you choose. We have our own group page for members to receive updates, browse legion documents, and discuss issues. Our main goal is to have fun in this game and we hope you will join in!

Author:  Darth Flagitious [ Sun Nov 20, 2011 3:26 pm ]
Post subject:  Re: The Sith Lords

You know what everybody wants to know, so I won't actually come right out and ask it, but....

:?:

Author:  DarthRavadge [ Sun Nov 20, 2011 4:04 pm ]
Post subject:  Re: The Sith Lords

Darth Flagitious wrote:
You know what everybody wants to know, so I won't actually come right out and ask it, but....

:?:


Ya... Well... the Dark Genome project didn't work out to everyone's satisfaction. Certain personalities and play styles just weren't working together, and it ended up being more of a takeover than a merger. So in the end it was decided we would rather be back home at The Sith Lords where everyone was comfortable. Enjoying the game in a relaxed atmosphere was more important than being part of a high ranked legion. Radiant Genome was turned back into The Sith Lords and those players decided they would like to stay along for the ride. On the other side four or five of the old Sith decided to stay at Dark Genome. The rest of us will continue on as we always have.

Author:  rafael.nicolaidis [ Mon Nov 21, 2011 11:41 am ]
Post subject:  Re: The Sith Lords - Accepting all ranks

After being with TSL for a few months now, I can say the fellow officers gave me lots of valuable advice that made me much more efficient at NPC and PVP hunting. Join now and we will help you improve!

Author:  Jawwa [ Mon Nov 21, 2011 12:32 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

The Sith Lords are the only legion I was ever tempted to leave my current one for. Sorry to hear things didn't work out at Dark Genome.

Author:  DarthRavadge [ Mon Nov 21, 2011 4:41 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

Jawwa wrote:
The Sith Lords are the only legion I was ever tempted to leave my current one for. Sorry to hear things didn't work out at Dark Genome.


Thanks Jawwa, you're welcome here any time if you do decide to leave. 8-)

Author:  rafael.nicolaidis [ Wed Nov 23, 2011 3:25 am ]
Post subject:  Re: The Sith Lords - Accepting all ranks

1 spot still open!

There is no minimum rank requirement, but applicants should have at least a 'balanced' combat reputation!

Author:  DarthRoboto [ Thu Nov 24, 2011 10:38 am ]
Post subject:  Re: The Sith Lords - Accepting all ranks

Join Today!!!! Happy Thanksgiving Everyone :D :D :D :D :D :D :D :D :D :D :D

Author:  rafael.nicolaidis [ Sun Nov 27, 2011 5:44 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

Legion Rules:

1.)Activity - Inactives will be judged on an individual basis. Please notify a leader or an officer if you will be gone for an extended period of time.

2.)Cheaters - No multiaccounts! You will be removed and reported. We are watching and have gotten very good at spotting this type of thing.

3.)Alerts - No alerting for badge hits. ( A badge hit counts as a single disable/raid or hack within 24 hours) You must also include a reason why you are alerting someone so the rest of the legion knows it is legitimate.

4.)Reputation - Must maintain a minimum of a balanced combat rep. People with bad reps always get picked on and make everyone else look bad too.

5.)Survival of the Fittest - When the legion reaches full capacity those with the worst stats will be the first to be considered for removal. So don't be the worst! The other consideration will be activity. If you only log in once a week you are not helping the legion. By always having one open spot we ensure that there is room for a more experienced player to join and help the legion grow in strength.

6.)Elites/Bosses - When fighting elites make sure you lock the damage on one before moving on to another.
Do not attack an elite if all the reward spots are taken. Anyone who bumps someone off an elite will have to pay a large fine to the person they bumped.

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JOIN NOW

Author:  Darth Flagitious [ Sun Nov 27, 2011 7:25 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

rafael.nicolaidis wrote:

6.)Elites/Bosses - When fighting elites make sure you lock the damage on one before moving on to another.
Do not attack an elite if all the reward spots are taken. Anyone who bumps someone off an elite will have to pay a large fine to the person they bumped.



So, suppose the bottom 3 people on a Graxis only one shot it and the thing expires in an hour... I'd have to pay them because they are too lazy to try?

Bump rules are for the weak...

Author:  Lone.Lycan [ Sun Nov 27, 2011 7:51 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

Darth Flagitious wrote:
rafael.nicolaidis wrote:

6.)Elites/Bosses - When fighting elites make sure you lock the damage on one before moving on to another.
Do not attack an elite if all the reward spots are taken. Anyone who bumps someone off an elite will have to pay a large fine to the person they bumped.
So, suppose the bottom 3 people on a Graxis only one shot it and the thing expires in an hour... I'd have to pay them because they are too lazy to try?

Bump rules are for the weak...
we have a bump rule though... it goes something like this.... no lock? no drop? no fuss!
(quite the opposite of theirs though, no payment involved for bumping, and it encourages folks to save their energy until they know they can lock an npc)

Author:  Legionaire [ Sun Nov 27, 2011 7:54 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

got the same rule.....if your after an NPC reward you must lock on or i will hit the NPC and knock you off to get an reward on purpose so either lock on or no reward

Author:  Wolfy Minion [ Sun Nov 27, 2011 8:04 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

Darth Flagitious wrote:
Bump rules are for the weak...



Agreed. Especially when you have npcs that span of a large range of ranks dipping really low like dark rings. Those who just begin to see it need the thrusters but it takes for ever for them to lock. That is why there are bump rules for the weak. Once they have gotten the modules, then it is FFA and best of luck.


But this is going off topic. I can't personally vouche for The Sith Lords, but join them.

Author:  Legionaire [ Sun Nov 27, 2011 8:06 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

i can vouch for them. i never had a problem with them and so far like to see them succeed in the future tbh since they are an ok legion by all accounts and who knows if they need help or to merge one of there legions with SA2 i be honoured tbh or even to come over there and smack some targets with them. anyway guys we are stoping them in recruiting so everyone needs to shut up now

Author:  Lone.Lycan [ Sun Nov 27, 2011 8:06 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

aye.. sorry for the offtopicness...

Yes, Sith Lords are cool folks... i've helped with their base upgrades a few times...

Author:  rafael.nicolaidis [ Sun Nov 27, 2011 8:18 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

Darth Flagitious wrote:
So, suppose the bottom 3 people on a Graxis only one shot it and the thing expires in an hour... I'd have to pay them because they are too lazy to try?
Bump rules are for the weak...


NEVER saw a boss or an elite expire in TSL.

Author:  DarthRoboto [ Sun Nov 27, 2011 11:41 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

We have three open spots in The Sith Lords. Any rank accepted, must have balanced or above in rep. We will help you grow into an all around player. Apply today and become one with the darkside. :twisted: 8-) :mrgreen:

Author:  DarthRavadge [ Wed Nov 30, 2011 12:05 am ]
Post subject:  Re: The Sith Lords - Accepting all ranks

Darth Flagitious wrote:
rafael.nicolaidis wrote:

6.)Elites/Bosses - When fighting elites make sure you lock the damage on one before moving on to another.
Do not attack an elite if all the reward spots are taken. Anyone who bumps someone off an elite will have to pay a large fine to the person they bumped.



So, suppose the bottom 3 people on a Graxis only one shot it and the thing expires in an hour... I'd have to pay them because they are too lazy to try?

Bump rules are for the weak...


In theory that would be a problem... in practice it never happens. Everyone always locks.

Author:  DarthRoboto [ Wed Nov 30, 2011 8:35 pm ]
Post subject:  Re: The Sith Lords - Accepting all ranks

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:P

Author:  DarthRavadge [ Tue Dec 06, 2011 4:25 am ]
Post subject:  Re: The Sith Lords - Seeking rank 100+ warriors

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Through Sith teachings our batch of apprentices have become instruments of pure destruction. Now we wish to add more experienced players to fight alongside our masters.


Requirements: Rank 100+, minimum of balanced combat rep

Also looking to add a couple trade and/or battle pacts. PM if interested.

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