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Galaxy-wide artifacts http://galaxylegion.com/forum/viewtopic.php?f=6&t=793 |
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Author: | zophah [ Sat Jun 19, 2010 11:23 pm ] |
Post subject: | Galaxy-wide artifacts |
for the truely epic, I thought of a few artifacts with simple effects designed to hit everyone even the user: *Cloaker Pulse Bomb: all ships gain +100 cloak for 1 hour *Amplified Calming Device: all ships gain +1 truce for 1 hour *Genesis Wave Emitter: all ships gain +50 production points in all resources during the next output *Stasis Detonator: all ships cannot gain energy for the next 15 minutes How about it? |
Author: | Robert [ Sun Jun 20, 2010 12:34 am ] |
Post subject: | Re: Galaxy-wide artifacts |
No. if you want to see the problems, highlight text below (/startflame. The worst one is the stasis one, so your saying, you want to stop all 30000 players from doing almost ANYTHING besides research stuff and add modules to their ship for a certain amount of time BIG NO. and amplified calming device is 2nd worst, you want to stop ALL PvP for an hour, no, just no. The cloaker bomb thing, you want to make all low level players invisible to each other(How many players below Rank 20 have over 100 scanning?) And make all higher level PvPers that dont leave scanners on invisible to each other, this stops almost all PvP. Now finally, the genesis device(WOOT another star trek fan), maybe for one player, but all 30000 players gain 50 production of all types, its obvious there is a problem there./endflame) |
Author: | Barracuda [ Sun Jun 20, 2010 12:38 am ] |
Post subject: | Re: Galaxy-wide artifacts |
zophah wrote: for the truely epic, I thought of a few artifacts with simple effects designed to hit everyone even the user: *Cloaker Pulse Bomb: all ships gain +100 cloak for 1 hour *Amplified Calming Device: all ships gain +1 truce for 1 hour *Genesis Wave Emitter: all ships gain +50 production points in all resources during the next output *Stasis Detonator: all ships cannot gain energy for the next 15 minutes How about it? No support to all sorry. IF everyone keep on using anything, it could put the game into a standstill. For the production, balance could be thrown off. Low levels production spike, high level hardly any. |
Author: | Robert [ Sun Jun 20, 2010 12:41 am ] |
Post subject: | Re: Galaxy-wide artifacts |
The only way I support any of those artifacts is if the Genesis device(WOOT, another start trek fan) was made so it only effects the user, not all 30000 players. |
Author: | zophah [ Sun Jun 20, 2010 3:14 am ] |
Post subject: | Re: Galaxy-wide artifacts |
Then survey says no to all but the Genesis Wave Emitter, and only if it is 1 person only. At least I got something right. |
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