View unanswered posts | View active topics It is currently Tue Jul 15, 2025 4:19 pm



Reply to topic  [ 7 posts ] 
 new mission tier reward 
Author Message
User avatar

Joined: Mon Sep 20, 2010 2:22 am
Posts: 910
Location: USA
Reply with quote
ok, my idea: after you get the last mission tier reward it goes to a interplanetary trade agreement artifact

Once you activate it, you get a 5% increase to the sum of your planetary production in each area (so scientists on your ship don't increase research bonus) and you get to set one planet as your capital

Capital planets will be noted with a star by their name, they have 10000 passive attack and defense but -1000 passive cloak (because a capital planet is going to be very active and noticeable) and should give a bonus when being guarded (still working on that, but I was thinking increased shield regeneration and half cost repairs)

if you lose your capital planet, the interplanetary trade agreement disappears and you lose the 5% bonus unless you regain control of your planet

as always thoughts and suggestions are more than welcome.

_________________
Image


Sat Mar 26, 2011 2:57 am
Profile WWW
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
do i get an extra 5% for each capital planet i conquer? and if i set a mission dyson will it then have an extra 10k attack and defense? cause thatd be 40k passive attack/defense, 18k passive cloak.

_________________
Image
Image


Sat Mar 26, 2011 10:28 am
Profile
User avatar

Joined: Mon Sep 20, 2010 2:22 am
Posts: 910
Location: USA
Reply with quote
yes to the dyson, no to the conquering, if you take it, you only get the planet (which will probably be a good one) and hurt the player's income, but only higher level players will have this so it WILL be hard to take

_________________
Image


Sat Mar 26, 2011 2:37 pm
Profile WWW
User avatar

Joined: Thu Jun 17, 2010 11:45 am
Posts: 778
Reply with quote
Whilst this is a good idea in principle, i'm wondering what effect it would have on the server; the game would need to track even more planet stats, and we all know how slow the game is at keeping track of planets already. This could potentially make it worse.

I don't disagree with having new mission completion rewards though. I got the final reward yesterday and i'm hungry for more. There have been several good ideas posted across the forums and it would be great to see some of them implemented as new rewards.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

My folding@home stats :)
Image


Sat Mar 26, 2011 6:41 pm
Profile

Joined: Mon Dec 13, 2010 10:25 pm
Posts: 84
Reply with quote
How is the game slow at keeping track of the planets?


Sat Mar 26, 2011 11:08 pm
Profile
User avatar

Joined: Thu Jun 17, 2010 11:45 am
Posts: 778
Reply with quote
I'm referring to the planetary production timers Connor (Which don't update at all unless you physically visit the planet), as well as when you use a planet-changing artifact such as a Gaia Seed (The game can take anything from a few seconds to several hours to update the image and stats of the planet on the planet list).

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

My folding@home stats :)
Image


Sun Mar 27, 2011 8:10 am
Profile
User avatar

Joined: Mon Sep 20, 2010 2:22 am
Posts: 910
Location: USA
Reply with quote
I don't feel that it would be that much of an issue to players if they have this opportunity, but it is a very good point

_________________
Image


Mon Mar 28, 2011 2:43 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 7 posts ] 

Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.