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 Adding Purple Badges 
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Joined: Fri Sep 03, 2010 2:26 pm
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Just a thought, but what if there were also another type of badge for killing Rare+ NPCs. Any costs for trading these badges in would have to be a little on the higher side to fit in with the existing costs. As for an example of what could be bought with these "Purple" badges would be (trying to keep with existing themes):

Cost 60 Purple Badges: Shockpulse Cannon - [ Special Weapon - Size:10, Attack:50 ] Limit 4 per ship. Does twice as much dmg to NPCs (100 Attack vs NPCs).

Just trying to think of something for those of us who are more NPC-minded. Thoughts?


Fri Feb 18, 2011 9:46 pm
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NPC's already have good rewards. No need for a badge for them. If anything, there should be a badge for the trap runners.

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Fri Feb 18, 2011 9:48 pm
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paulfrick wrote:
NPC's already have good rewards. No need for a badge for them. If anything, there should be a badge for the trap runners.


Yeah I actually agree with that. Trip a trap, get a badge. Trade in a bunch of them, and get some type of goody that clears a random trap, or removes trap effects, or some other appropriate reward....

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Fri Feb 18, 2011 10:59 pm
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Headless wrote:
paulfrick wrote:
NPC's already have good rewards. No need for a badge for them. If anything, there should be a badge for the trap runners.


Yeah I actually agree with that. Trip a trap, get a badge. Trade in a bunch of them, and get some type of goody that clears a random trap, or removes trap effects, or some other appropriate reward....


Yeah, that could be alright.


Fri Feb 18, 2011 11:02 pm
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FerrusManus wrote:
Headless wrote:
paulfrick wrote:
NPC's already have good rewards. No need for a badge for them. If anything, there should be a badge for the trap runners.


Yeah I actually agree with that. Trip a trap, get a badge. Trade in a bunch of them, and get some type of goody that clears a random trap, or removes trap effects, or some other appropriate reward....


Yeah, that could be alright.

Agreed, tripping traps could actually be seen of as a positive rather than a negative in this light.. then maybe i wouldn't be so pissed at how impossible it is to actually PvP without being stopped by a halc or KV


Fri Feb 18, 2011 11:55 pm
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- 1 as has been said in this thread and others the elite bosses already reward experience and drops , 8-)

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Sat Feb 19, 2011 1:02 am
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I don't know about the rest of you but hives stalars and a bunch of the other elite bosses once you got the rewards just clog up your npc list and can be a pain killing a hive by yourself is still a pain even if high lvl. Oh and don't give much in way of xp.

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Sat Feb 19, 2011 3:32 am
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Willeitner wrote:
I don't know about the rest of you but hives stalars and a bunch of the other elite bosses once you got the rewards just clog up your npc list and can be a pain killing a hive by yourself is still a pain even if high lvl. Oh and don't give much in way of xp.


Have you gotten Tactical Re-modulation? It won't fix that entirely, but it would help.


Sat Feb 19, 2011 3:36 am
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JMarco wrote:
Just a thought, but what if there were also another type of badge for killing Rare+ NPCs. Any costs for trading these badges in would have to be a little on the higher side to fit in with the existing costs. As for an example of what could be bought with these "Purple" badges would be (trying to keep with existing themes):

Cost 60 Purple Badges: Shockpulse Cannon - [ Special Weapon - Size:10, Attack:50 ] Limit 4 per ship. Does twice as much dmg to NPCs (100 Attack vs NPCs).

Just trying to think of something for those of us who are more NPC-minded. Thoughts?

i would say to add a specific npc that drops them

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Sat Feb 19, 2011 3:41 am
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you guys are slow on the whole ideas thing

viewtopic.php?f=6&t=4529

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Sat Feb 19, 2011 4:18 am
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Joined: Wed Jun 16, 2010 6:11 pm
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50 purple badges... an arti to clear all npc slots and refresh

500 purple badges... an arti to create a mission npc slot.. all mission npcs go here.. relieving your normal tabs of them (bye bye RSL Cryptex)

1000 purple badges... creates a second mission npc slot


purple badges dropped from common npc's only

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Sat Feb 19, 2011 4:23 am
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+1 to the idea of taking a trap giving a badge type, and using that to do something trap-related. Maybe defuse a trap lol. That sounds really good if you've taken a lot of them to get the badges in the first place, that you can circumvent one or remove all or something to compensate for your "pain and suffering" ;)

1) Item that removes 1 random trap
2) Item that removes all traps
3) Item that grants temporary trap immunity (like 15m or something)

Cost proportional of course by Dan's judgment.

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Sat Feb 19, 2011 5:12 am
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Mythryndir Stormkyn wrote:
500 purple badges... an arti to create a mission npc slot.. all mission npcs go here.. relieving your normal tabs of them (bye bye RSL Cryptex)


I would be willing to go even higher for this... Only reason i finished the first Drannik mission at this time is that i was tired of Analyzers and Archivists alternating through my slots...

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Sat Feb 19, 2011 6:54 am
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Darth Flagitious wrote:
Mythryndir Stormkyn wrote:
500 purple badges... an arti to create a mission npc slot.. all mission npcs go here.. relieving your normal tabs of them (bye bye RSL Cryptex)


I would be willing to go even higher for this... Only reason i finished the first Drannik mission at this time is that i was tired of Analyzers and Archivists alternating through my slots...


+1 to mission npc only slots. im fine with them being empty the rest of the time, if they would only relieve me of analyzers and archivists for a moment. the simple truth is that the decoding the vault mission is too costly energywise, and i just cant do it with the xp return ratio. i would pay 1000 badges to get this addition.

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Sat Feb 19, 2011 6:59 am
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