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[ 7 posts ] |
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NPC combat badges and Gladiator NPC faction
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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1 badge per npc kill. can buy weapons and artifacts that ONLY affect npcs. say 500 for the weapon module, 100 for a shockpulse charger, 300 for contact coordinates, 500 for mercinary contract (same as contact coordinates but summons an elite or boss ship instead of a rare), 1000 for Gladiatorial Summons (summons a random enemy of a new faction of NPCs only made up of rares and extremely rares restricted to this contract.)
Gladiator Faction
Andabatae-Scaled Attack: level*20 Defense: level*3 Hull: level*30 Shields: level*0.5
Drops: Andabatae Phalanx- +100 Attack, Space 20 (only causes damage to hull)- Max 2-A beam of concentrated light that is used to cut through any ships hull that dares to approach.
Retiarii-Level 500 Special Ability-Thetacron Net, pacifies target from NPC fighting for 1 hour. Rewards up to 15 people, available to people levels 200+ Attack: 10000 Defense: 7500 Hull: 50000 Shields: 35000
Drops: *Retiarii Tricannon- Attack 60 Defense 20 Space 15(double damage to shields)- Max 3- a modified use of tesla coils that lash out electricity onto the target. *Retiarii Power Generator- Energy 200 Space 25- Max 4-an additional power core required for the Retiarii to operate its thetacron net.
Beastiarii- Fralo's Space Kraken (i dont remember exactly what it was)
Dimachaerii- Scaled *Special Ability- Firestorm: attack increased by 50% Attack: level*45 Defense: level*15 Hull: level*50 Shield: level*10
Drops- Dimachaerii Autocannon- Attack 50 space 5- Max 6- A series of mass drivers spinning at increadibly high speeds that utilize magnets to fire molten metal at a ships creating literal firestorms.
Hoplomachi- Level 500 *Special Ability- Scout Class (max damage 40) Rewards up to 20 players Attack: 3000 Defense: 15000 Hull: 5000 Shields: 50000
Drops: *Hoplomachi Shield Generator- Shield 250 Defense 250 Space 25- Max 8- This generator is built to withstand the full force of an entire ships battery and not go down. *Hoplomachi Hydraulic Ballast System- Defence +400 size 20- Max 2- Built to maneuver around incoming fire this ballast system is top of the line in black market ship modifications.
These are just some ideas ive had. These NPCs would not disappear after a set time and are meant to be extremely difficult (considering it costs 1000 npcs to summon ONE of these), and the rewards are meant to be equally epic. Summoned NPCs would appear in the 'boss tab' so that they will not take up space in the NPC battle slot.
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Last edited by Vekno on Tue Feb 15, 2011 9:07 pm, edited 1 time in total.
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Tue Feb 15, 2011 7:45 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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I like this. an NPC version of the badges would give a reason for killing commons.
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Tue Feb 15, 2011 11:49 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i know theyre supposed to be primarily for PvP, but adding this would give a little extra fun to NPC hunting. especially after i get all the modules from PvP that i can get.
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Tue Feb 15, 2011 6:47 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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I agree, NPC need badges. Infact i was thinking about it just now...
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Tue Feb 15, 2011 7:26 pm |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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I really think we SHOULD have NPC badges. This faction is pretty cool, and I invented the space Kraken.  (Just saying) I would like to see this faction, after all most of the new factions are never seen on the battle tab.
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Tue Feb 15, 2011 8:41 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Fralo wrote: I really think we SHOULD have NPC badges. This faction is pretty cool, and I invented the space Kraken.  (Just saying) I would like to see this faction, after all most of the new factions are never seen on the battle tab. sorry Fralo, i knew a saw the space kraken somewhere, but i think the reason i thought it was Zophahs was because it was in his space monster summary thread. i'll change it really quick.
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Tue Feb 15, 2011 9:06 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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I like the general idea.
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Wed Feb 16, 2011 2:11 am |
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