Guide wrote:
Deigobene wrote:
Has everyone just forgotten that T-Plasma Gemini Cannons and Gammacrons exist?
Maybe this change might actually make them useful. They're more of an annoyance than anything else.
Let's assume I am fully de-buffed, with attack, defense and shields artied completely out of existence.
I am still pretty sure Geminis would present slightly more than an "annoyance" as you tried to chew through around 2 million hull at around 2000 damage cap.
How many times do you want to repair?
How many times are those suckers going to trigger in 1000 shots?
The answer is a lot. Even if it was just 1 in 10, that's still 100 x 10%.
Enough to kill your ship 10 times. Requiring 10 repairs.
How much longer and more painful would that all be if you had to wait to repair?
I get hit by a Gemini, it is around 290,000 - or considerably more if I buffed hull and shield.
I get hit by a ship, the absolute maximum damage is 2007. Which one is bigger? By a factor of how much? Oh...
For many, Geminis will always do far more damage than ship weapons.
If you were unable to use repair nanos as they currently exist, the situation would not just be a pain, it would be insane.