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 Attiroth Lazuli Carriers 
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Joined: Sun Aug 25, 2013 11:45 pm
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Hi I am sure everyone has experienced before how much a nuisance this npc becomes after u finished the stacked hull. Its such a nuisance that most people just tactical remod it or even just let it expire. So I am curious wouldn't it be possible to make a 3rd drop for it. A 24h hull buff immune to removal. Basically same as the XRP warp fuel but for hull.

Then there would at least be some incentive to actually lock this elite instead of just trying to make them disappear.


Tue May 17, 2016 11:48 am
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Joined: Tue May 20, 2014 1:56 am
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Why not just speak to your legion and tell them you need the drops and have them help you (like a good team) rather than changing the way the game works?

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Tue May 17, 2016 11:52 am
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Joined: Tue Oct 16, 2012 9:26 pm
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ActualFate wrote:
Why not just speak to your legion and tell them you need the drops and have them help you (like a good team) rather than changing the way the game works?

Or you could try reading and comprehending the suggestion instead of assuming stuff incorrectly.
He already has all the hull modules. His suggestion is solely to maintain relevance for an NPC that loses it very quickly.
At no stage did he even hint that he was having trouble getting the mods ...it was, in fact, completely the opposite.


Tue May 17, 2016 1:14 pm
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Joined: Mon Sep 08, 2014 6:44 pm
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I disagree that stacked attiroth loses value...even without Chuhn or salvage arm bonuses it's still 6-13 CTP (and darkmine clusters are 2-4 CTP)...

That's enough of a reason for me to hit them.

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Tue May 17, 2016 2:32 pm
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Joined: Fri Jul 13, 2012 5:19 am
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yes but toast not all people think like me and you others see it as a cost of energy which is a gain in xp which they are so much of cowards to gain they will not touch them. instead of looking at the other side of it easy ctp


Tue May 17, 2016 5:00 pm
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Joined: Wed Oct 23, 2013 7:34 pm
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Attiroths suck. Although a new drop for them would be great and possibly renew interest in an NPC most
players avoid, I'm afraid you can just add this to the long list of things the developers aren't going to address.

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Tue May 17, 2016 5:28 pm
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Joined: Thu Feb 20, 2014 9:22 pm
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I dont understand how difficult it could be to ad some NPCs ? They added a ridiculously demanding mission chain which had to take a good amount of coding work (not sure of the industry term)

Why not make 10 NPCs? How hard could it be? 7k of us play the damn game. Some of us even spend a buck ffs.

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Tue May 17, 2016 8:34 pm
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Joined: Tue Oct 09, 2012 1:42 am
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I wonder if maybe we will see some lutuma NPC's that get added to the pool. The Eye mentioned about a Great War with them, one we are about to see it would seem in the next few chapters.


Tue May 17, 2016 8:36 pm
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Joined: Sun Aug 03, 2014 6:17 pm
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id like to see more npc races and drops as well...heck let us unlock more skins, love the lutuma ship...

and +100 to funk...amen brother...chains and abilities that take loads of prograamming im sure, as well as player effort...5-10 new npcs out there with diff drops and such...spice it up....make them open thru chains, whatever...but more

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Tue May 17, 2016 11:44 pm
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Joined: Tue Oct 16, 2012 9:26 pm
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Texas Toast wrote:
I disagree that stacked attiroth loses value...even without Chuhn or salvage arm bonuses it's still 6-13 CTP (and darkmine clusters are 2-4 CTP)...

That's enough of a reason for me to hit them.

I don't think you have taken your maths to the logical conclusion.

1 x Rogue Tech Collector is 1-2 CTP.
They are not rare or a "supposedly" exciting elite/boss.

Hit 6 or 7 of those at 2 hits each and in all likelihood you have made more CTP and shuffled more targets through your BT, increasing your chance for terraformers, planet fluxes, IFGs and dark badges. More CTP, more NPCs, more good stuff.
I would suggest that when Rogue Tech Collectors are an obviously better target to hit than an elite, then perhaps something is unbalanced in terms of that elite.

The Attiroths just aren't worth the effort as they are. Reward sucks compared to nuisance value.


Tue May 17, 2016 11:58 pm
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Joined: Wed Apr 24, 2013 3:10 pm
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Same could be said for most of the higher rank drops, the ctp value of higher rank npcs drops dramaticly compaired to the lower rank ones. Compiare for example the DNC's to Mega Complexes. Megacomplex offer way more ctp even though they are 200+ ranks lower then DNC. This is a deliberate way to reduce the hoarding of cpt.


Wed May 18, 2016 8:25 pm
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Deigobene wrote:
Or you could try reading and comprehending the suggestion instead of assuming stuff incorrectly.

I'm not sure if you're a drinking man but comprehending things while under the influence is a little harder than you'd imagine.

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Thu May 19, 2016 10:31 am
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ActualFate wrote:
Deigobene wrote:
Or you could try reading and comprehending the suggestion instead of assuming stuff incorrectly.

I'm not sure if you're a drinking man but comprehending things while under the influence is a little harder than you'd imagine.




This is gold.

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Fri May 20, 2016 12:15 pm
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Joined: Sun Aug 03, 2014 6:17 pm
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but is it goldslagger?

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Fri May 20, 2016 10:40 pm
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