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[ 8 posts ] |
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My inprove LSB suggestion
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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Ok So first off not talking about Damage cap.
My suggestion is that Helmsmen/Tactic officers/Engneers no longer give you raw attack/defnese/energy but rather 0.1% each of all installed (guns,defenses,reactor) mods. This simple change makes money more relevent to low and mid ranks, Makes all mods much more useful (giving reserched mods a freash look), and does not touch damage cap in the slightest.
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Thu Mar 03, 2016 8:22 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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add ANOTHER tier to each researchable category...helps in innumberable ways...lets assume scan and/or weapons adds odds for crits to exceed current cap..yada yada yada
I still think cloak should have some sneakier component that involves sneaking up to point blank on others to spank them hard!
_________________ Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Fri Mar 04, 2016 3:58 am |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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o heck no on this idea some of us have worked hard in getting our artifact productions up. and then taken our times to get our energy bars as high as we got them ando our attack and defense this idea is 1 of the worse that would make ssb's near impossible due to there damage caps and making us much much bigger ships glass ships so heck no to this idea big time
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Fri Mar 04, 2016 4:48 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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jeez, just quit already with these "how to fix" suggestions that involve changing mechanics that have been around for 6 years now
think of a suggestion that adds something new into the mix instead
also, LSB's don't need any help on how to improve, well.... those of us that are competent and built our LSB's correctly don't need your help, the rest of those players with glass cannons might need to reset rather than find ways to even the playing field because their ships suck
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Fri Mar 04, 2016 6:11 am |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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draxsiss wrote: Ok So first off not talking about Damage cap.
My suggestion is that Helmsmen/Tactic officers/Engneers no longer give you raw attack/defnese/energy but rather 0.1% each of all installed (guns,defenses,reactor) mods. This simple change makes money more relevent to low and mid ranks, Makes all mods much more useful (giving reserched mods a freash look), and does not touch damage cap in the slightest. Quite apart from the fact you would like to completely change the game mechanic (seriously, why do people think entirely changing stuff is a great plan, rather than just quitting and finding another game that suits them better?), this is almost exactly the same suggestion that was mooted earlier, with exactly the same flaw. It does not mathematically work. It can't, because maths. The upper limit of researched mods is not very high at all, but when you start multiplying it by (for example, say 228981 Tactical Officers) then this idea does not benefit LSBs in the slightest, regardless of what percentage you choose. LSBS with crap AP will still be crap. Good chance they will be considerably more crap in comparison. High Rank MSBS, and even SSBs at high enough rank can fit everything an LSB can in a modular fashion and this suggestion would just make lower AP ships even weaker.
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Fri Mar 04, 2016 6:31 am |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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Deigobene wrote: completely change the game mechanic (seriously, why do people think entirely changing stuff is a great plan, rather than just quitting and finding another game that suits them better?) I feel the need to point out that mechanical overhauls do happen in games, be it good or bad. Granted, they go through a hell of a lot more analyzing and testing before anything is done, but please don't rule out ideas (in general, not this one) simply because it changes "something".
_________________ Elements | Fragments | Remnants
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Mon Mar 07, 2016 4:21 am |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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ActualFate wrote: Deigobene wrote: completely change the game mechanic (seriously, why do people think entirely changing stuff is a great plan, rather than just quitting and finding another game that suits them better?) I feel the need to point out that mechanical overhauls do happen in games, be it good or bad. Granted, they go through a hell of a lot more analyzing and testing before anything is done, but please don't rule out ideas (in general, not this one) simply because it changes "something". I totally understand, but entirely changing the way crew has always worked is not an overhaul or tweak, that is entirely changing the nature of crew, which is one of the basic foundations of the game. Regardless, the idea doesn't work mathematically as soon as you try testing it, so there really is no point discussing it in any detail. In fact it works so badly that this particular MSB would increase my attack, which I am pretty sure was not the idea 
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Mon Mar 07, 2016 4:47 am |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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ActualFate wrote: Deigobene wrote: completely change the game mechanic (seriously, why do people think entirely changing stuff is a great plan, rather than just quitting and finding another game that suits them better?) I feel the need to point out that mechanical overhauls do happen in games, be it good or bad. Granted, they go through a hell of a lot more analyzing and testing before anything is done, but please don't rule out ideas (in general, not this one) simply because it changes "something". i bet if dan even considered this horrible idea the game would be completely dead within 2 months max i know i would quit the game within the 1st 30 seconds of it happening and many others who have over 200k to 300k + attack would instantly follow as you be crippling our ships to the point that any active legion is unkillable
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Mon Mar 07, 2016 8:54 am |
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