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 Training Rewards Change 
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Joined: Tue Oct 09, 2012 1:42 am
Posts: 1328
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So as it currently stands, you have to have the space available to claim any rewards you gain from the training aspect of the game. If you demolish a training mod, say because you want the space for a different training mod, you have to progress further in that aspect of training to even get another one. Here's actually what I'm suggesting:

Eliminate the "claim" button for any training mod, first of all. Instead, have a separate tab in the base for training mods, that updates automatically when you achieve the required amount to get the next one. The button to access it could be put right below the "Build new Module" button. Call it "Available Training Modules" or something like that. When that opens up, you can see a list of what training mods, if any, you have available to install on your base. Say for example, you have met the requirements to install 2 admissions centers. If you need to use space for something else and demolish one or both, have them go back into your number of "available to install" training mods page so that if you get the space in the future, you have it available to install again. Basically the number is a permanent number available since you've already completed the required amount of progress to get that many mods. Regular standard base mods are easy enough to replace when demolished, training mods, not nearly as much.


Thu Dec 24, 2015 10:34 pm
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Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
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Regular standard base mods are easy enough to replace when demolished, training mods, not nearly as much.


-1

This is why this suggestion isn't needed.

As you say, regular base modules are easy to replace at a later stage, so surely nobody is silly enough to destroy a training module already claimed(installed on your base) for another different training module when they could just destroy a regular base module.



The reason why you can't just re-build these modules(once you unlock each stage) and why they're claim once, destroy it you lose it, is because these modules are OMG WTF powerful.

With just 3 piloting simulators there are legions reaching 200k defense on their bases and with just 2 metallurgy labs some are already getting a +72% Hull Boost on top of their Auxillary Hull Boost.

So having these training modules be a 1 time installation... you destroy it you lose it thing, is the downside you pay for what are some pretty baller buffs. It teaches your legion and everyone elses, to discuss how best to handle training module installations.

So long as everyone is on the same page, none of your good training modules should ever be destroyed and none of the shitty ones should ever be installed. :)

My suggestion to any legions would be to have a well informed and designated training module installer. So only that person installs your training modules on the base or as the case may be, they don't install the training modules.



Tl:dr

The reason these modules cannot simply be rebuilt as and when you please, should you destroy them is because they have amazing buff potential.

4 piloting simulators with 10 trainee/grads = 80% defense buff.
4 metallurgy labs with 10 trainee/grads = 160% hull buff.

So if someone in your legion destroys them through their own volition and/or sheer stupdity, then that's the price paid.



These are just my opinions though. :D


P.S. You don't need to install every module researched/bought via GP or unlockable onto your bases guys/gals, there just isn't enough space to do this, even with a level 10 base, so think carefully about what it is that will actually benefit your legion the best.


Thu Dec 24, 2015 10:49 pm
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Joined: Wed Sep 19, 2012 9:44 pm
Posts: 1997
Location: Causing chaos somewhere
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ehh, I think the option to have the mods replaced if you contact support is all thats needed (I imagine that options open to you in this situation your in). either that or maybe have it so if unlocked trainee mod count > on base you can rebuild one for say 500b credits and 5k ctp. You know, high enough that no one would discount the costs of scrapping one but enough to have the option still there. If your destroying mods for the upkeep cost control then tbh I don't think your legions should be having trainees in the first place; same with planning being poor to the extent you cant even organise your base right.

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Fri Dec 25, 2015 1:16 pm
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