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 Make the mission exotic a repeatable mission 
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Joined: Wed Apr 24, 2013 3:10 pm
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Ok with what we have currently with, Talth, Toxics, and data optimizer, (and depending how you want to view it thraki ect) and planet size boosters (melters ect) and LM that grant us invincible planets, it is well within players ability to make invincible x22 planets (if you count invisible as invincible then even easier) With this in mind a x13 massive planet is hardly "broken" or OP even at its best it is only x20 VM. Most of us likely have better planets then our mission exotic. So why not to help make dan alittle money, make the mission exotic repeatable or daily repeatable? more money for dan and not "over powered"


Wed Oct 07, 2015 7:47 pm
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Joined: Mon Sep 08, 2014 6:44 pm
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If that were the case, I could make 3 right now from terraformers on hand just from NPCing.

I think it would be a bit overpowered, even if it didn't have the invincibility flag, as it would cut down on the number of terraformers you need to get to 13x for anything less than 2x Mega Rich.

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Wed Oct 07, 2015 8:15 pm
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Joined: Wed Sep 19, 2012 9:44 pm
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draxsiss wrote:
Ok with what we have currently with, Talth, Toxics, and data optimizer, (and depending how you want to view it thraki ect) and planet size boosters (melters ect) and LM that grant us invincible planets, it is well within players ability to make invincible x22 planets (if you count invisible as invincible then even easier) With this in mind a x13 massive planet is hardly "broken" or OP even at its best it is only x20 VM. Most of us likely have better planets then our mission exotic. So why not to help make dan alittle money, make the mission exotic repeatable or daily repeatable? more money for dan and not "over powered"

Horrible idea. Mawks device is limited by how often you get it and what shifts you run on mawks.
Your also ignoring the fact that to produce a incinvible planet you must roll mawks 4 times with you on task 2 crew, assuming a 50 member participation rate thats 5 rolls. So your likely to get maybe 2, possibly 3 sets per year if your lucky. what your talking about is 10 terraformers, thats what 4-5 hours npcing, to make a planet that will not need cloaking or any defending and can go pp for easily 1-2k. much more if you build it right.
Just because you are able to build invincible worlds doesnt mean that it should be made easier

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Wed Oct 07, 2015 8:56 pm
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Joined: Fri Jul 13, 2012 5:19 am
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make it cost 10 quasi's and 10 terra formers and it only gets 8k passive cloak no other bonus's maybe that would work but other then that i agree it to easy to make and then there are players who can make 10 to 20 planets with out even thinking about it with 10 terraformers


Wed Oct 07, 2015 10:20 pm
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Joined: Tue Aug 12, 2014 3:04 pm
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more rifts would be more likely though as they would need GP or major amounts of work to get more rifts. mission exotics are easier to get and more prone to abusing the system

just my 2 cents

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Thu Oct 08, 2015 4:13 am
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Joined: Sat Oct 29, 2011 12:39 pm
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acesrolledup wrote:
more rifts would be more likely though as they would need GP or major amounts of work to get more rifts. mission exotics are easier to get and more prone to abusing the system

just my 2 cents


Make the rifts repeatable but require 20 quasi for each rift transformer. The originals required 10 each so that's doubling it...Maybe even 30 quasi....

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Tue Oct 20, 2015 3:38 pm
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Joined: Wed Apr 24, 2013 3:10 pm
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That doesn't seem like a bad alternative, make em all repeatable but double up the costs each time,


Tue Oct 20, 2015 11:17 pm
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Keep the costs the same , but limit it to once a year or every 6 months

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Wed Oct 21, 2015 6:25 am
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Joined: Wed Dec 05, 2012 8:22 am
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detregets wrote:
Keep the costs the same , but limit it to once a year or every 6 months


Once a year seems fine enough for me.


Wed Oct 21, 2015 9:09 am
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