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 Add Use Ability buttons for Ship/Allies 
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Joined: Tue Dec 27, 2011 6:29 pm
Posts: 296
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Modules with abilities have the use ability button right next to their stats/description/name. Why doesn't the Ships/Allies have them too? I know there's the abilities pop up page but that contains all abilities anyways


Sun May 17, 2015 12:58 am
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Joined: Mon Dec 02, 2013 1:09 am
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Jessica wrote:
Modules with abilities have the use ability button right next to their stats/description/name. Why doesn't the Ships/Allies have them too? I know there's the abilities pop up page but that contains all abilities anyways


I agree with Jessica on they should be included in the ship's equipped mod section.

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Sun May 17, 2015 1:14 am
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Joined: Sat Oct 15, 2011 5:09 am
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the use ability buttons should be REMOVED from the ship screens. they are cluttered enough and too prone to misclicks as it is.

if you want to use a ship mod ability .. the use abilities tab is MUCH better.

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Sun May 17, 2015 2:13 pm
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Joined: Mon Apr 18, 2011 9:37 am
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senatorhung wrote:
the use ability buttons should be REMOVED from the ship screens. they are cluttered enough and too prone to misclicks as it is.

if you want to use a ship mod ability .. the use abilities tab is MUCH better.


That may be true for ship mods, but there aren't nearly as many allies. Ability buttons for those would certainly be useful.


Mon May 18, 2015 3:35 pm
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Plagueis wrote:
senatorhung wrote:
the use ability buttons should be REMOVED from the ship screens. they are cluttered enough and too prone to misclicks as it is.

if you want to use a ship mod ability .. the use abilities tab is MUCH better.


That may be true for ship mods, but there aren't nearly as many allies. Ability buttons for those would certainly be useful.


lol .. the ONLY time i look at the ally section on the ship is after a misclick while navigating thru devices.

you're suggesting that selling an ally accidentally is worth the risk ?? i say no.

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Mon May 18, 2015 5:35 pm
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Joined: Mon Sep 08, 2014 6:44 pm
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Personally I'd rather that ally abilities get moved to their own tab in the abilities screen rather than being mixed in with ship modules.

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Mon May 18, 2015 6:48 pm
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Joined: Fri Jul 13, 2012 5:19 am
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mixed??? on my screen they are on the bottom so it easy to find them i just bring up ability section and then scroll right to the bottom and all ally ability's are right there


Mon May 18, 2015 7:20 pm
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Ally abilities are in the middle of my ship module abilities on my screen - and either way, even if they were just at the very bottom, they are difficult to get to when connecting from my phone. It'd be easier in my mind to have a half dozen or so abilities on 2 tabs than to have a dozen plus on one tab, especially since the first tab only tends to have 1 or 2 abilities on it. (Mileage may vary based on allies/ship modules/race/missions/etc.)

Right now, with the shadow barb ability disappeared, I have 1 player ability, and then 9 module abilities, 4 ally abilities, and then 2 more module abilities.

So - 1 item in the first tab, 15 items in the second tab.

Separating out the module abilities and ally abilities would just be more convenient organizationally. Hence, my preference for that end result.

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Mon May 18, 2015 9:30 pm
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Joined: Sun Aug 03, 2014 6:17 pm
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id love an allies ability tab, hell it cant be that hard...got 2 tabs now, make a third and move the ally stuff there... i have bou qou abilities i can use.. IS it really that hard to scroll and pick, no...but cleaner and nicer would make me happy.

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Thu May 28, 2015 3:10 am
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Joined: Fri Sep 13, 2013 7:02 pm
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-1 Unnecessary and most allies have very much different abilities.
Yet again... this is a very old suggestion and likely wouldn't be implanted any time soon. Still would be cool but this could be fixed simply be fixed by adding pages to the abilities page to reduce scrolling.

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Mon Jun 01, 2015 4:16 pm
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