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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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I think these make the game mind-numbingly boring. How about a bit of change?
Using Repair Nanodrones applies an effect to your ship that last 15 mins. Whilst affected, Repair Nanodrones will be 20% less effective at repairing your ship.
- This effect stacks. - Cannot be removed by Containment Cages. - Doesn't affect other sources of repairing.
I'm unable to come up with any logical "backstory" for this. Maybe someone can do better. :p
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Sun Mar 29, 2015 2:23 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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only results in shield restorer spam instead.
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Sun Mar 29, 2015 2:39 am |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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KJReed wrote: only results in shield restorer spam instead. Krionite Torpedos. 
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Sun Mar 29, 2015 3:01 am |
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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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OR... Instead of making both the Nano's and Shield restorer's instant refill, make them repair over time. For example say every 30 seconds a Nano would repair 10% of your hull, with a duration of 5 Minutes. Same with Shield restorers...
Would definitely make things more interesting.. no more treadmills..
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Sun Mar 29, 2015 4:33 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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ActualFate wrote: KJReed wrote: only results in shield restorer spam instead. Krionite Torpedos.  if you are spamming them though they wont get much dmg through to your hull and i bet the number of shield restorers most people have is may greater than the number of torpedoes.
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Sun Mar 29, 2015 4:55 am |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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Change Shield Resorers as well then. :p
This "infinite" hull thing just seems so unrealistic and nonstrategic to me.
*shrugs*
Just an idea.
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Sun Mar 29, 2015 5:15 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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Problem is their are 1000's of the dam things floating around, give them mroe uses and people will have less to spam!
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Sun Mar 29, 2015 7:59 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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ActualFate wrote: I think these make the game mind-numbingly boring. Halcs and Calming Amps make the game more boring....
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Sun Mar 29, 2015 9:04 pm |
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Roddenberry1
Joined: Thu May 02, 2013 2:53 pm Posts: 302
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umbongo wrote: ActualFate wrote: I think these make the game mind-numbingly boring. Halcs and Calming Amps make the game more strategic.... FYP.
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Mon Mar 30, 2015 2:59 am |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Roddenberry1 wrote: umbongo wrote: Halcs and Calming Amps make the game more strategic.... FYP. I'd love to hear the mental gymnastics it took to deem halcs and calming amps more strategic. If anything, increased strategy would require avoiding being killed by using good tactics, rather than clicking a button that means you can't get hit...
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Mon Mar 30, 2015 3:00 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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he's talking about strategy on the part of the player hunting for badges.
and i would agree with him.
ice.fishing ... scan shuffling ... trap probing ... resource probing ... there are plenty of tricks that can improve PvP efficiency. some players are just too lazy (or don't have the time) to bother and just whine about halcs instead. no sympathy for that from my end.
the lepus event was actually great timing for me as i had run low on stryll trap probes and null fuses ... weighting the last dozen ranks towards NPCs has helped replenish those stocks as well as maximizing my crimson tyrant drops before they disappeared at rank 1001.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Mon Mar 30, 2015 5:02 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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senatorhung wrote: he's talking about strategy on the part of the player hunting for badges.
and i would agree with him.
ice.fishing ... scan shuffling ... trap probing ... resource probing ... there are plenty of tricks that can improve PvP efficiency. some players are just too lazy (or don't have the time) to bother and just whine about halcs instead. no sympathy for that from my end.
the lepus event was actually great timing for me as i had run low on stryll trap probes and null fuses ... weighting the last dozen ranks towards NPCs has helped replenish those stocks as well as maximizing my crimson tyrant drops before they disappeared at rank 1001. I would disagree that they are hunting strategies, more things that are necessitated by the prevalence of Halcs. I whine about halcs, yet have got around 200 kills in the past 2-3 days - will that stop me whining about halcs... No, for good reason. There are already limits on the number of times a player can be killed, raided and hacked a day, this should be more than enough without the need to remove yourself from the PvP pool entirely.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Mon Mar 30, 2015 6:33 pm |
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Roddenberry1
Joined: Thu May 02, 2013 2:53 pm Posts: 302
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I'm actually talking about BOTH when you are hunting and when you choose to remove yourself from the PvP pool. Sorry you can't understand that there is strategy involved both ways, Umbongo. I plan my Pvp runs, similarly I plan when I choose to be halced/amped for various reasons. Unfortunately for you the game is designed to allow strategic thinking. Simply being able to mindlessly click attack, attack, attack everything that appears on your BT is rather simple minded, don't you think? And, thank you for pointing out that you got 200 kills in the last 2 days. I'm glad you could prove my point that Pvp/Halcs/Amps aren't broken and the game is working just fine in that regard 
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Mon Mar 30, 2015 7:44 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Roddenberry1 wrote: I'm actually talking about BOTH when you are hunting and when you choose to remove yourself from the PvP pool. Sorry you can't understand that there is strategy involved both ways, Umbongo. I plan my Pvp runs, similarly I plan when I choose to be halced/amped for various reasons. Unfortunately for you the game is designed to allow strategic thinking. Simply being able to mindlessly click attack, attack, attack everything that appears on your BT is rather simple minded, don't you think? And, thank you for pointing out that you got 200 kills in the last 2 days. I'm glad you could prove my point that Pvp/Halcs/Amps aren't broken and the game is working just fine in that regard  Therein is the problem... people shouldn't be able to remove themselves from the PvP pool. If they don't want to PvP, then don't click on another player and hit attack/hack/raid. Yes, planning what you are going to do is good, but sitting under a halc from rank 20-end game isn't really what I would call planning. And herein we disagree, I don't class permanently sitting under a halc as strategic, I class that as ponying out of a whole part of the game, for (usually) no real reason. Yes, I got that many kills, but many were due to cycling round after tripping halcs and cycling the same players multiple times. I was also running into roughly an 80% halced/halc tripped/calming amped wall of boredom.... Trust me, Halcs and Amps are making PvPing (hacking excluded) one of the most tedious parts of the game. It does not work just fine, and until Dan changes something (more incentive??) then it will stay that way.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Mon Mar 30, 2015 8:04 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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umbongo: totally with you that there need to be more PVP incentives in the game. I also agree that for people who only have a few minutes to play each day, halcs can essentially make PVP extremely difficult, if not pointless (if you happen to PVP on the wrong day, wrong time zone and with limited time, the rewards can be virtually nil). As for everything else, will just have to agree to disagree. If somebody removes themselves entirely from PVP, it takes effort on their part and it hurts them far more than it hurts you. I mean... stealing a nice planet places you back in the PVP pool for 24 hours, does it not? On a related note, I have long suspected that a lack of scan is limiting your BT pool. Looking at your ship, I can see that you only have two Continuum Analyzers installed at the moment... is that normal? Running around with your current setup would severely limit my pool, and I'm 500 ranks below you! My hourly production isn't high enough to allow regular swappage of high-end mods like that; maybe you swap in extra scan modules on your PVP runs, I dunno? 
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Mon Mar 30, 2015 8:29 pm |
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Roddenberry1
Joined: Thu May 02, 2013 2:53 pm Posts: 302
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Ok, firstly I Pvp plenty enough to know that it's working just fine. Nearing 2k kills at rank 500ish. Not tons, but enough. So, your idea of 80% halcs I call BS on. The numbers are nowhere near that throughout the range of players I can see on my BT. If you are ranked higher than I can see it may be different there. I have no way to know. Your idea that players who don't want to Pvp don't have to is all well and good; but how does it follow that they should not be allowed to defend themselves from those that choose to Pvp?
So....Just to sum-up things in this thread..... We want repair nanos nerfed, we want shield restorers nerfed, and we want to do away with halcs and calming amps. That about cover it? I know....how about we just make a button.....kill all....and the game just automatically does its thing until either everyone on your BT is dead or you are dead. Since, obviously, the big, bad Pvp players in this game just want everything handed to them and don't want to have to think or work for their kills. Would that get us about where you want to be?
The uniqueness in this game is, in fact, the very depth it possesses. When you start removing choices from players you diminish that. If I wanted a game where I could just mindlessly click a couple buttons there are plenty of those out there. When you start talking about players being perma-halced that's their choice. Just as its others' choice to perma freeze rank and others' choice to perma-SSB their ship so they never add any decks. We gonna nerf all those things, too?
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Mon Mar 30, 2015 8:30 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Roddenberry1 wrote: Ok, firstly I Pvp plenty enough to know that it's working just fine. Nearing 2k kills at rank 500ish. Not tons, but enough. So, your idea of 80% halcs I call BS on. The numbers are nowhere near that throughout the range of players I can see on my BT. If you are ranked higher than I can see it may be different there. I have no way to know. Your idea that players who don't want to Pvp don't have to is all well and good; but how does it follow that they should not be allowed to defend themselves from those that choose to Pvp?
So....Just to sum-up things in this thread..... We want repair nanos nerfed, we want shield restorers nerfed, and we want to do away with halcs and calming amps. That about cover it? I know....how about we just make a button.....kill all....and the game just automatically does its thing until either everyone on your BT is dead or you are dead. Since, obviously, the big, bad Pvp players in this game just want everything handed to them and don't want to have to think or work for their kills. Would that get us about where you want to be?
The uniqueness in this game is, in fact, the very depth it possesses. When you start removing choices from players you diminish that. If I wanted a game where I could just mindlessly click a couple buttons there are plenty of those out there. When you start talking about players being perma-halced that's their choice. Just as its others' choice to perma freeze rank and others' choice to perma-SSB their ship so they never add any decks. We gonna nerf all those things, too? You call BS, yet are not in my rank range... thus your first point is utterly moot. They can defend themselves - Defense mods, Helmsmen, Durt brackets, Hull mods, shield mods, x charge cells, repair nano drones, shield restorers. Defense =\= invincibility. I actually disagree with the OP, shield restorers and repair nanos are fine.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Mon Mar 30, 2015 9:43 pm |
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Roddenberry1
Joined: Thu May 02, 2013 2:53 pm Posts: 302
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As I said in my post, if you are out of my BT range I have no way of knowing what the halc percentage is. I thought I made that clear. However, at my range it's nowhere near 80%. I have my doubts it's that high in your range either.....You did just get 200 kills by your own admission. Sorry, but if you are able to get 200 kills within a couple days; then Pvp is fine.
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Mon Mar 30, 2015 11:23 pm |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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This thread isn't about Halcs. This is suggestion to the way repairing works.
Please take it to another thread.
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Tue Mar 31, 2015 7:44 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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ActualFate wrote: This thread isn't about Halcs. This is suggestion to the way repairing works.
Please take it to another thread. In terms of your original suggestion then - it is a bog-awful idea and should not be implemented.
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue Mar 31, 2015 8:19 pm |
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