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Fully Loaded Medal and Integrated Module Ability http://galaxylegion.com/forum/viewtopic.php?f=6&t=42841 |
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Author: | Pongoloid [ Fri Mar 13, 2015 8:24 pm ] |
Post subject: | Fully Loaded Medal and Integrated Module Ability |
In light of the nine millionth discussion on how LSBs are underpowered once crew makes their modules redundant, I offer an awesome suggestion that will benefit larger ship as well as medal-chasers! Medal: Fully Loaded Requirement: have the maximum number of every every top-tier weapon (8), thruster (4), dampener (4), hull (5), shield (5), reactor (3), relay (4), scanner (5), cloak (2), and jammer (2) installed on your ship at daily upkeep. Medal Points rewarded: 25 Reward unlocked: when all top tier items (listed above) are installed on your ship, you can activate the "Module Array" ability for 75 energy, which integrates and enhances the effectiveness of your ship modules for 3 hours, providing the following benefits:
Ability cannot be removed via Containment Missile. Ability provides increasing benefits for larger ships, and since it is not passive, requires players to log in and use it. Would something like that make flying an expensive, bloated LSB at least a little bit more enticing? |
Author: | Epicownage [ Fri Mar 13, 2015 9:27 pm ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
I really like this idea, buff up the bigger guys without nerfing the SSBs, everyone's happy. |
Author: | senatorhung [ Fri Mar 13, 2015 9:30 pm ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
+1 to the concept ... details of the ability would still need tweaking though. something like the raid timer would be pretty hard to program in. the other stuff looks fine tho. oh, and i just crossed 1k decks ... there goes my damage cap ![]() |
Author: | draxsiss [ Fri Mar 13, 2015 11:07 pm ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
I like it, only one I don't care for is the - timer one, since we all know SOMEONE would just dumpship bots on their ship and become the new hack king just hacking all in sight with 0 cooldown. |
Author: | Pongoloid [ Fri Mar 13, 2015 11:25 pm ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
draxsiss wrote: I like it, only one I don't care for is the - timer one, since we all know SOMEONE would just dumpship bots on their ship and become the new hack king just hacking all in sight with 0 cooldown. ![]() That said, I suppose abuse could be a concern if somebody doesn't care about their damage cap. So why not cap all bonuses at CURRENT_MAX_UTILIZED_DECKS in order to keep people honest? I think the current maximum you can utilize is creeping up to around 8,500, so set it at whatever that current amount is, and update it when new modules come out ![]() |
Author: | draxsiss [ Sat Mar 14, 2015 12:48 am ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
works for me, |
Author: | DarkMar [ Sat Mar 14, 2015 7:06 am ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
only thing I dont like about it is Quote: you can activate...... for 3 hours personaly I would prefere a reduced bonus, that instead was a pasive ability and active 24/7/365 we already have way to many combat bonuses you have to activade or use artifacts to get |
Author: | Shadeslayer [ Sat Mar 14, 2015 8:03 pm ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
+ 1 to this concept |
Author: | Pongoloid [ Fri Mar 20, 2015 12:00 am ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
DarkMar wrote: only thing I dont like about it is Quote: you can activate...... for 3 hours personaly I would prefere a reduced bonus, that instead was a pasive ability and active 24/7/365 we already have way to many combat bonuses you have to activade or use artifacts to get What if it were a 4-6 hour buff? Would that make any difference? I wouldn't be heartbroken to lose the timer and go to a permanent:
While it would have the negative (for me) of requiring less player input, it would actually create more of a benefit "per deck," which is kind of the point, since you'd be getting a larger proportion of the bonus per 2k decks... |
Author: | juiceman [ Fri Mar 20, 2015 2:43 am ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
also want the "ssb, not OP" medal...reach level 1k with 2k or less decks on ship....reward....1 space module...hull +1% x decks |
Author: | PigsOnHigh [ Sun Mar 22, 2015 1:41 am ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
+1 the idea, I like the passive buffs better, but would be happy with a 24 hour buff/24 hour cool down. That way you have to log in at least once/day to get the benefit. +1 on KoolAid's idea as well, I doubt it has been tracked to date so a lot of high rank players might get nerfed by this. I'd like to recommend adding "or rank 2k with 5,000 decks, rank 3k with 6,000" or something similar. |
Author: | DarkMar [ Sun Mar 22, 2015 6:56 am ] |
Post subject: | Re: Fully Loaded Medal and Integrated Module Ability |
juiceman wrote: also want the "ssb, not OP" medal...reach level 1k with 2k or less decks on ship....reward....1 space module...hull +1% x decks I'm not against making a medal for for playing as a SSB ship but the problem I have with this one is that you are excluding anyone that already have 2.000 decks from getting it, unless they reset and that it conflicts with this medal that is already in the game Quote: It's Huge! Expand your ship's size class to 'Colossal Galaxy Destroyer' (not including bonus from Sillixx) 4400 / 4400 can be fixed 2 ways adding rank 2K in less then 4000 decks, rank 3000 with less then 6000 decks etc etc etc as PigsOnHigh sugest or like the exotica medal add a "I'm finaly finaly SSB" medal, (reach rank 5000 with less then 10.000 decks) where you automaticaly also gain the SSB medal when you get it |
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