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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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So it's been 2 years now since the introduction of the following NPC's;
Pevreon, Dark Specialist; Silthion Hive Cluster; Grivv Prime; Attiroth, Lazuli Carrier; Kelethor, Crimson Hauler.
So, as i approach the end rank of the above NPC's(having already outranked 3 of them(and having been over rank 2k when they were even introduced)), i was wondering when we could expect to see the next fleet of NPC's entering the galaxy.
Something with a starting share rank of 1200/1300 - 9999(Until another wave is introduced in a few years time).
Also, lets have a re-introduction of some long since gone Races too, such as;
The Sha'din Coalition; The Terran Outsiders; The Drannik Automatons; Rogue Science League.
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Tue Feb 24, 2015 1:40 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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+1. Make regular NPC's with targetable areas, not just seasonal ones. How about a crimson boss unit perhaps since there are no bosses for that faction?
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Tue Feb 24, 2015 6:05 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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psst--dont tell anyone, but the zolazin faction is fixing to uprise
_________________ Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Tue Feb 24, 2015 9:04 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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+infinity
we need a broader range of npcs to illustrate a highly populated galaxy
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Tue Feb 24, 2015 10:55 pm |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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+1 npcing so boring when all you can alert are fabs/queens.
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Wed Feb 25, 2015 2:48 am |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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Hallucinations wrote: +1 npcing so boring when all you can alert are fabs/queens. +1 Would be nice if Dan would raise the rank on some of the NPC's that we lost due to ranking up in the past 5 years.
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Wed Feb 25, 2015 1:36 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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a new stryll npc that drops Stryll Seekers and upgrades for stryll mods/buildings upgraded fab plants..... the drops should have higher passive caps kronyn ships .... maybe as rare as troop carriers, drops data cubes uldri .... drops uldri credits silixx .... drops deck+/- item taltherian ... drops art increase for planet , caps at x2 xecti ... drops att/def trap for planet
i could go on and on ....
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Wed Feb 25, 2015 8:02 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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detregets wrote: a new stryll npc that drops Stryll Seekers and upgrades for stryll mods/buildings upgraded fab plants..... the drops should have higher passive caps kronyn ships .... maybe as rare as troop carriers, drops data cubes uldri .... drops uldri credits silixx .... drops deck+/- item taltherian ... drops art increase for planet , caps at x2 xecti ... drops att/def trap for planet
i could go on and on .... 1 and 2 agreed! 3, maybe not..... data cubes have no cap if I recall, I don't want x48 reserch planets to become the new norm..... 4, eh either way, but I like the idea 5, - decks is never happening and we don't need + decks so not really helpful. 6 kinda underminds thrakki no? maybe caps at rich? (so still worth doing but not amazingly so) ? 7, not helpful, attack/defnese on planets means next to nothing, cloak and production are the only stats that matter. Now a trap that for example if your planet is scanned autofluxes it.... Now we are talking...... even if tis only good for a week.
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Thu Feb 26, 2015 3:04 am |
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Syphonz
Joined: Tue Dec 30, 2014 12:29 am Posts: 43
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draxsiss wrote: detregets wrote: a new stryll npc that drops Stryll Seekers and upgrades for stryll mods/buildings upgraded fab plants..... the drops should have higher passive caps kronyn ships .... maybe as rare as troop carriers, drops data cubes uldri .... drops uldri credits silixx .... drops deck+/- item taltherian ... drops art increase for planet , caps at x2 xecti ... drops att/def trap for planet
i could go on and on .... 1 and 2 agreed! 3, maybe not..... data cubes have no cap if I recall, I don't want x48 reserch planets to become the new norm..... 4, eh either way, but I like the idea 5, - decks is never happening and we don't need + decks so not really helpful. 6 kinda underminds thrakki no? maybe caps at rich? (so still worth doing but not amazingly so) ? 7, not helpful, attack/defnese on planets means next to nothing, cloak and production are the only stats that matter. Now a trap that for example if your planet is scanned autofluxes it.... Now we are talking...... even if tis only good for a week. Number 7 I could see getting VERY OP very quickly....if someone develops a large amount of these arti's (the auto flux that you mention), it effectively makes a planet that they wish invincible.
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Thu Feb 26, 2015 3:24 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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depends on how rare they are I was under the assumption they were going to be about as rare as T.O. troopcarriers.
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Thu Feb 26, 2015 6:05 pm |
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Syphonz
Joined: Tue Dec 30, 2014 12:29 am Posts: 43
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Even so, if your a higher level player, if you NPC enough, you could still acquire a significant amount of them. It might take time mind you, but you could.
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Thu Feb 26, 2015 8:43 pm |
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Pennsyltucky
Joined: Wed Oct 16, 2013 9:55 pm Posts: 379
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something you have to shoot crimson obelisks at 
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Thu Feb 26, 2015 10:58 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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nice call pennsyltucky....5 crimson per shot! then we need a ship bot launcher...treat them like disposable commandos!
_________________ Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Thu Feb 26, 2015 11:03 pm |
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Pennsyltucky
Joined: Wed Oct 16, 2013 9:55 pm Posts: 379
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hahah these ideas golden Kool 
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Thu Feb 26, 2015 11:11 pm |
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Syphonz
Joined: Tue Dec 30, 2014 12:29 am Posts: 43
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Now a crimson obelisk gun, THAT I can get behind 
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Fri Feb 27, 2015 12:34 am |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Syphonz wrote: Now a crimson obelisk gun, THAT I can get behind  CTL discovery. takes 10k (or more since they are sendable) Crimson Obelisk and whatever else. lol
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Fri Feb 27, 2015 3:55 pm |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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Takes crimson oblisks and ship-bots. 
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Fri Feb 27, 2015 10:46 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Shadeslayer wrote: Takes crimson oblisks and ship-bots.  Brilliant!!
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Fri Feb 27, 2015 11:02 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Toruk_Makto wrote: Shadeslayer wrote: Takes crimson oblisks and ship-bots.  Brilliant!! It'd be nice if it were upgradeable and unlocked an ability too
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Sat Feb 28, 2015 2:46 am |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Pitch Ninja wrote: Toruk_Makto wrote: Shadeslayer wrote: Takes crimson oblisks and ship-bots.  Brilliant!! It'd be nice if it were upgradeable and unlocked an ability too Another brilliant idea BUT maxed upgrade would be hit pretty quick with some uppers.
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Mon Mar 02, 2015 4:00 am |
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