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Change to the Merchant Profession
http://galaxylegion.com/forum/viewtopic.php?f=6&t=42249
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Author:  Malevolentia [ Thu Nov 27, 2014 5:37 pm ]
Post subject:  Change to the Merchant Profession

Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types.

Author:  draxsiss [ Thu Nov 27, 2014 6:39 pm ]
Post subject:  Re: Change to the Merchant Profession

This would make them actually useable/good. +1.

Author:  Fenix [ Thu Nov 27, 2014 6:42 pm ]
Post subject:  Re: Change to the Merchant Profession

I could actually see myself using this. +1

Author:  asquall [ Thu Nov 27, 2014 10:33 pm ]
Post subject:  Re: Change to the Merchant Profession

I like the idea, but for Dan maybe 30% is too much. Might see tweaking in numbers here :)
+1 anyway

Author:  juiceman [ Thu Nov 27, 2014 10:57 pm ]
Post subject:  Re: Change to the Merchant Profession

I think 30%is not OP. If that's your main benefit then so be it. Totally doesn't outweigh extra arti, huge leaps of extra def, etc.

Author:  Chloron [ Fri Nov 28, 2014 1:34 am ]
Post subject:  Re: Change to the Merchant Profession

Malevolentia wrote:
Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types.

Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day.

Author:  Malevolentia [ Fri Nov 28, 2014 6:28 am ]
Post subject:  Re: Change to the Merchant Profession

Chloron wrote:
Malevolentia wrote:
Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types.

Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day.


I would go excavator for that and just buy or rent storage.

Author:  asquall [ Fri Nov 28, 2014 8:14 am ]
Post subject:  Re: Change to the Merchant Profession

Malevolentia wrote:
Chloron wrote:
Malevolentia wrote:
Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types.

Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day.


I would go excavator for that and just buy or rent storage.


lol at the rent part :D
I imagine there will be storage rent business in the future :D

Author:  Malevolentia [ Fri Nov 28, 2014 9:02 am ]
Post subject:  Re: Change to the Merchant Profession

asquall wrote:

lol at the rent part :D
I imagine there will be storage rent business in the future :D


I was being serious. I've seen it done; people send you some storage towers for like a day and then you send them back.

Author:  Ranqul [ Mon Dec 01, 2014 3:26 am ]
Post subject:  Re: Change to the Merchant Profession

+1

I like this idea. Merchant is a totally useless profession but a lot of players struggle with storage capacity. Save up smugglers caches, switch to merchant, use caches, switch back to excavator. Alternatively makes people make a decision between more production but losing it during the night/work/whatever and producing less but being able to store more.

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