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Change to the Merchant Profession http://galaxylegion.com/forum/viewtopic.php?f=6&t=42249 |
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Author: | Malevolentia [ Thu Nov 27, 2014 5:37 pm ] |
Post subject: | Change to the Merchant Profession |
Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types. |
Author: | draxsiss [ Thu Nov 27, 2014 6:39 pm ] |
Post subject: | Re: Change to the Merchant Profession |
This would make them actually useable/good. +1. |
Author: | Fenix [ Thu Nov 27, 2014 6:42 pm ] |
Post subject: | Re: Change to the Merchant Profession |
I could actually see myself using this. +1 |
Author: | asquall [ Thu Nov 27, 2014 10:33 pm ] |
Post subject: | Re: Change to the Merchant Profession |
I like the idea, but for Dan maybe 30% is too much. Might see tweaking in numbers here ![]() +1 anyway |
Author: | juiceman [ Thu Nov 27, 2014 10:57 pm ] |
Post subject: | Re: Change to the Merchant Profession |
I think 30%is not OP. If that's your main benefit then so be it. Totally doesn't outweigh extra arti, huge leaps of extra def, etc. |
Author: | Chloron [ Fri Nov 28, 2014 1:34 am ] |
Post subject: | Re: Change to the Merchant Profession |
Malevolentia wrote: Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types. Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day. |
Author: | Malevolentia [ Fri Nov 28, 2014 6:28 am ] |
Post subject: | Re: Change to the Merchant Profession |
Chloron wrote: Malevolentia wrote: Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types. Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day. I would go excavator for that and just buy or rent storage. |
Author: | asquall [ Fri Nov 28, 2014 8:14 am ] |
Post subject: | Re: Change to the Merchant Profession |
Malevolentia wrote: Chloron wrote: Malevolentia wrote: Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types. Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day. I would go excavator for that and just buy or rent storage. lol at the rent part ![]() I imagine there will be storage rent business in the future ![]() |
Author: | Malevolentia [ Fri Nov 28, 2014 9:02 am ] |
Post subject: | Re: Change to the Merchant Profession |
asquall wrote: lol at the rent part ![]() I imagine there will be storage rent business in the future ![]() I was being serious. I've seen it done; people send you some storage towers for like a day and then you send them back. |
Author: | Ranqul [ Mon Dec 01, 2014 3:26 am ] |
Post subject: | Re: Change to the Merchant Profession |
+1 I like this idea. Merchant is a totally useless profession but a lot of players struggle with storage capacity. Save up smugglers caches, switch to merchant, use caches, switch back to excavator. Alternatively makes people make a decision between more production but losing it during the night/work/whatever and producing less but being able to store more. |
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