Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
Morphogenic Suits: Ability: underpowered & expensive(UPDATE) http://galaxylegion.com/forum/viewtopic.php?f=6&t=42217 |
Page 1 of 2 |
Author: | kirkeastment [ Thu Nov 20, 2014 9:31 pm ] |
Post subject: | Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
Morphogenic Suits Increases passive cloak on a planet by 75 1 day, 16 hours Costs 5k EM Possible Cap of 600 Passive Cloak. Sorry Dan, but for all of the effort to get that, it's not even worth the cooldown or the expense to use. Gift of the Void Tribute of the Void Interspacial Fold Generators Magnetosphere Chargers All of those are easily accessible and excessively available for no cost of EM, and a player can easily accumulate hundreds of each across a year or across a seasonal. It could've been something really cool, like negating all of the planets you own from your scans, so you could scan more planets without the ones you own inhibiting that. OR A free colonize every 48 hours, or a free invade every week. OR Something that doesn't cost EM to use, and doesn't have a cap. This ability with a cap of 7500 Cloak for example would be much better, but a cap of 600.... Who would start cloaking a planet 75 passive at a time, anyone i know doesn't even bother cloaking till they can reach 3892 minimum. ------------------------------ I honestly think Dan had a great idea for this, judging from the name he assigned; Morphogenic Suits Effect : Planet-own -100% But i don't think he could find a way to make whatever he had planned work, as to me, that sounds like something amazing, not a paltry 75 passive cloak increase with a cap of 600. So, sorry to say that imo, this ability has fallen quite a ways short of what anyone could've expected for a 12 day Legion Mission, that pretty much requires 55 members to complete a task on phase 1 & phase 2 to even reach. This seems really below par considering the Cobalt Drive ability adds +3 engineers(which is better than this) & the Darmos Drone becomes an Ally, both of which are much easier to obtain compared to the Morphogenic Suits. Hope you'll consider a rework of this ability Dan. Thanks. |
Author: | Tree7304 [ Thu Nov 20, 2014 9:49 pm ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
I am in favor of this changing as well. All that work to get to phase 3 every time and the reward is just a let down. Please at least raise the cap. |
Author: | Peticks [ Thu Nov 20, 2014 10:06 pm ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
please work on this dan +1! |
Author: | senatorhung [ Thu Nov 20, 2014 10:08 pm ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
kirkeastment wrote: Morphogenic Suits Increases passive cloak on a planet by 75 1 day, 16 hours Costs 5k EM Possible Cap of 600 Passive Cloak. yeah ... i think that was supposed to be 6000 cap ? |
Author: | kirkeastment [ Thu Nov 20, 2014 10:09 pm ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
senatorhung wrote: kirkeastment wrote: Morphogenic Suits Increases passive cloak on a planet by 75 1 day, 16 hours Costs 5k EM Possible Cap of 600 Passive Cloak. yeah ... i think that was supposed to be 6000 cap ? I hope so, but even then, i wouldn't pay 5k EM for a 75 cloak increase with a cap of 6k. |
Author: | Pongoloid [ Thu Nov 20, 2014 10:14 pm ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
+1 |
Author: | Pitch Ninja [ Thu Nov 20, 2014 10:23 pm ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
+1 Definitely need WAY bigger improvement than this. |
Author: | Pongoloid [ Thu Nov 20, 2014 10:32 pm ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
With a 6k cloaking cap, I don't care about the EM cost; I'd be happy to spend 5k EM to "top off" a nice planet that is no longer eligible for Clandestine Revisions. But that 600 cap is ridiculously low. The only people it might help are low ranks and collectors; neither of whom are able or willing to get a hold of the suit in the first place! |
Author: | Peticks [ Thu Nov 20, 2014 10:37 pm ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
tbh I think this abilty was just a holding abililty. dan had to add the ability to the cobalt drive a few days back, suggesting he may not have been on top of the legion mission mods, reasonably so with the training feature and the seasonals keeping him busy. Then with the experimentation on just how to implement the ability he was thinking of doing, hence the planet -100% things not completed he added this ability for the mean time. At least this is what I hope, confirmation if this is going to be the ability or another ability/change will be made would be helpfull ![]() |
Author: | asquall [ Fri Nov 21, 2014 12:40 am ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
Peticks wrote: tbh I think this abilty was just a holding abililty. dan had to add the ability to the cobalt drive a few days back, suggesting he may not have been on top of the legion mission mods, reasonably so with the training feature and the seasonals keeping him busy. Then with the experimentation on just how to implement the ability he was thinking of doing, hence the planet -100% things not completed he added this ability for the mean time. At least this is what I hope, confirmation if this is going to be the ability or another ability/change will be made would be helpfull ![]() I really hope this is the case. |
Author: | Deigobene [ Fri Nov 21, 2014 1:12 am ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
Ouch. No dangers of that ability being overpowering as it stands. |
Author: | juiceman [ Fri Nov 21, 2014 1:23 am ] |
Post subject: | Re: Morphogenic Suits - Ability: underpowered and expensive |
This 'improvement' not endorsed by any flavored juices galaxy wide. |
Author: | kirkeastment [ Fri Nov 21, 2014 9:32 am ] |
Post subject: | Re: Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
So a few things have happened since the creation of this thread, none of which have fixed the fact that this ability sucks. All changes mentioned were made 8 hours ago, 4 hours after this thread was created, and support shown for a change in the ability. Worse still, one of the changes to occur, in this players humble opinion shows Dan has read this thread and removed something from the game; The effect descriptor. The following effect descriptor no longer appears on your ship; Quote: Morphogenic Suits Effect : Planet-own -100% I believe that this proves the effect we have at the moment, of a passive cloak increase, was never the true intent of the ability, but rather something just tossed on at the last moment, when the original intent did not work. So Dan has now hidden what the true effect(or implication of its true nature) was meant to have been. Otherwise why bother to remove the descriptor. Also, Dan has now added the fact that the ability costs 5k EM to the description of the ability, as well as notifying that the cap is 750 Passive Cloak, showing there was no error, and that it was always meant to be a sub par ability with a low cap for the costs involved. So essentially Dan has cemented what the ability does, despite protestations from several different legions. Once again, we have a let down of an ability, and despite always being told if enough people voice their dislike over something, things can be changed, it would appear that that is not the case. ![]() |
Author: | Pitch Ninja [ Fri Nov 21, 2014 1:05 pm ] |
Post subject: | Re: Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
kirkeastment wrote: So a few things have happened since the creation of this thread, none of which have fixed the fact that this ability sucks. All changes mentioned were made 8 hours ago, 4 hours after this thread was created, and support shown for a change in the ability. Worse still, one of the changes to occur, in this players humble opinion shows Dan has read this thread and removed something from the game; The effect descriptor. The following effect descriptor no longer appears on your ship; Quote: Morphogenic Suits Effect : Planet-own -100% I believe that this proves the effect we have at the moment, of a passive cloak increase, was never the true intent of the ability, but rather something just tossed on at the last moment, when the original intent did not work. So Dan has now hidden what the true effect(or implication of its true nature) was meant to have been. Otherwise why bother to remove the descriptor. Also, Dan has now added the fact that the ability costs 5k EM to the description of the ability, as well as notifying that the cap is 750 Passive Cloak, showing there was no error, and that it was always meant to be a sub par ability with a low cap for the costs involved. So essentially Dan has cemented what the ability does, despite protestations from several different legions. Once again, we have a let down of an ability, and despite always being told if enough people voice their dislike over something, things can be changed, it would appear that that is not the case. ![]() Sadly that is not a surprise. The times suggestions are actually taken are far fewer than when they aren't. Really disappointed in this ability and will not even care now if we pass to task 3. Cobalt drive which costs NOTHING to use, is so much better and is easier to get than this, which I will say again, does not make sense. This one sucks and is expensive to use. Why would we use this ability when as Kirk said, we can use thraccti voids or interspacial folds for pretty much no cost? Seriously Dan, IDK what you were thinking but you really need to fix this. Doesn't really give me much hope now to what the Darmos Drone Ascendant ability will be. |
Author: | Peticks [ Fri Nov 21, 2014 5:17 pm ] |
Post subject: | Re: Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
this is realy not on dan... if I get my darmos drone to rank 100 and discover something as crap as this then im not going to be pleased, the effort for morphagenic suits and the darmos drone is huge, the deserve a decent ability at the bare minimum. an ability that wouldnt even be used by those with the suits is total bs tbh if its going to be a passive cloak one do something decent like either +5% passive cloak effect or +200 passive cloak up to 7500, dont do that to us... |
Author: | webguydan [ Fri Nov 21, 2014 6:58 pm ] |
Post subject: | Re: Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
Hey all, Apologies for setting the cap so low. We'll make an adjustment later today. |
Author: | TheBandit [ Fri Nov 21, 2014 7:06 pm ] |
Post subject: | Re: Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
!!!!!!! Holy...wow, well looks like there is a change ![]() |
Author: | Pitch Ninja [ Fri Nov 21, 2014 7:11 pm ] |
Post subject: | Re: Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
webguydan wrote: Hey all, Apologies for setting the cap so low. We'll make an adjustment later today. Thank you Dan. Thank you for listening to us! ![]() |
Author: | kirkeastment [ Fri Nov 21, 2014 7:20 pm ] |
Post subject: | Re: Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
webguydan wrote: Hey all, Apologies for setting the cap so low. We'll make an adjustment later today. I'd give you a hug, but it's not one of the arts of war i'm familiar with, so instead i'll kick you in the shin. ![]() |
Author: | Peticks [ Fri Nov 21, 2014 7:25 pm ] |
Post subject: | Re: Morphogenic Suits: Ability: underpowered & expensive(UPDATE) |
webguydan wrote: Hey all, Apologies for setting the cap so low. We'll make an adjustment later today. ![]() |
Page 1 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |