draxsiss wrote:
This is far more a measure to help new players get on their feet. with the exception of TM's and ACF Cages and sabs, just about every single pullable artifact (that does not add to your permant stats) is worth very little and later on you will have 100's of all of them anyway, I will be more exact in what I want, I want the BUILDINGS to be tradeable, To help new players get a leg up alittle bit faster, a perk I will add that most reseters will already have since they will "transfer" many of their good planets to friend (with far better buildings then what is listed in many cases).
I would also like Null's to be tradeable as I feel they would retain a presentable value (likely the same as TM's)
-1
NO thanks
most players should have high enougth AP production to slowly put the standart buildings on theire planets
so all this is realy doing is make the upgraded versions "traderble" as you can simply sendt them ALL the artifacts they need to make them
WarpGate = Hypergate Upgrade
Space Elevator = Thermionic Intensifier, Astrobiology Ward
Processing core = Phasic Chain-Ionizer, Galactic Concord Station, Toxic Processing Plant
refining lab = Isolation Bureau
Relay tower = HyperSensor Satellite
spy uplink = Resonance Inhibitor, Polaron Emitter
phase cutters = Domain Walker
why not...
Darth Flagitious wrote:
Because people with low APH should have everything just handed to them by a sugar daddy, sure.