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 secondary effects/mods due to updates 
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Joined: Tue Nov 23, 2010 2:41 am
Posts: 1069
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calming amplifiers cost 5 energy to use but since they can be vacated by use of a containment missile now, why not lower the energy requirement or maybe change effect a bit.

lol i liked the original setup with them, is there some way to add a new artifact with same old effect(containment missile proof) with maybe a higher energy cost?

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Fri Feb 04, 2011 3:09 am
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