So a 6 hour ability that every time you're hit, has a 5% chance of boosting your defense by 50% and that stacks?
The Gemini Cannons have a 2% proc rate each, and i will get 30 of those notifications trying to disable a player these days, can someone math out what 20 * 50% defense boost would be on a ship with just 10k defense, and i think we'll see why its a bad idea.
It effectively makes a player unkillable for 6 hours, and there's already an item for that, the halcyon trap + calming amplifier combination.
In your post above mine, you say;
Quote:
i am not suggesting a shield to hide behind when you've done something deserving of a spanking
If that's the case, then the player can very well use a calming amp + halcyon combo and be safe for 6 hours.
