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 Exotica Upgrade 
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Joined: Sun Jan 23, 2011 6:27 am
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Exotica is supposed to be the "King of the Hill" planet that eventually (as long as people keep playing) everyone will be able to see. It is immune to Artifacts and in general is pretty awesome idea from a few things.. such as it's overall stats.

    Very Large
    11x Mega Rich Mining
    9x Mega Rich Artifact
    10x Mega Rich Research

Shouldn't a planet such as this be a little greater for the chances you take on owning and what you have to do in order to take it from someone doing everything to keep it as is?

Exotica can be replicated and even outdone on the Mega Rich scale pretty easily. No, other planets aren't immune without a Planet Vortex Deflector but those planets are better for it. They can be buffed and then made immune to negative effects if preemptive. Exotica's greatest strength is also its greatest weakness. This makes it just as strong as any other planet with its stats unless you are exceedingly careless with your planet.

As I said, a "King of the Hill" planet should be the best around considering everyone will (eventually) be able to see it and be able to vie for it.

    Mega Colossal
    50x Mega Rich Mining
    50x Mega Rich Artifact
    50x Mega Rich Research

This seems worthy for a planet like Exotica and would bring a lot more competition for it to the table. It would be extremely desirable and a lot more Legion coordination would be required on both offense and defense of the planet.

I may be completely wrong.. but can any of you deny that you would try a lot harder for it if it was beefed up to the suggested levels?

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Tue Feb 01, 2011 11:05 am
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i thought a "king of the hill" planet was a dyson.

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Tue Feb 01, 2011 3:29 pm
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Have you seen Exotica? It's already damn near impossible to take. Giving it more planet space will only help ensure that no one takes it.

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Tue Feb 01, 2011 4:07 pm
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imo I would make it so that for exotica only guards can be attacked before the planet has to be brought down to < 10 pop. There would be 100x more combat over the planet that way which kind of seems the point of the thing.


Tue Feb 01, 2011 4:57 pm
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Missed wrote:
imo I would make it so that for exotica only guards can be attacked before the planet has to be brought down to < 10 pop. There would be 100x more combat over the planet that way which kind of seems the point of the thing.


+1 I would go for this idea. But even if you did happen to take down all the huge players around it to attack the world with the amount of attack and defense it has on it all ready with just buildings it would still take forever to even attempt to take it to below 10 pop. Then if you did take that it would take a lot of attack or a lot of luck to invade.

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Tue Feb 01, 2011 7:02 pm
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Hmm, I would go for Exotica upgrade that allows us to turn off any production but get massive boost in attack/defense as trade-off like slave prejor did before the structure upgrade that rendered prejor useless. I treat exotica as military planet not a production one.. I don't care about KOH planet as production one cuz it weakens our defense power of the planet for the legion. I held that planet just for the legion's benefit not for myself. If I treat that planet as pure production planet then it benefits me more than the legion.. It's just purely roleplaying purpose to make the planet to feel like a truly military one by actually put all military-based structures on it.. We actually treat our current Exotica as temporary Dysonian Starbase placeholder til Dan finally introduce starbase concept into legion system. That's why you see that Exotica is most well-fortified planet in the galaxy simply because it's a MILITARY/CAPITAL planet..

I understand your attempt to make it 50x in each resource production to entice motivation from enemies trying to capture it but it'll only bring more resentment from enemies knowing that they still couldn't get that awesome 50x planet and it's still under our control and benefit us even more.. What I would suggest is to create NEW, another KOH planet that can be opened up for grabs with new designs to ensure constant ownership changes that even strongest legion couldn't take a hold on it too long. Maybe introduce certain time limit for max ownership then lose it and it's up for grabs once again so go on. Just an idea..

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Tue Feb 01, 2011 7:32 pm
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Nocifer Deathblade wrote:
Hmm, I would go for Exotica upgrade that allows us to turn off any production but get massive boost in attack/defense as trade-off like slave prejor did before the structure upgrade that rendered prejor useless. I treat exotica as military planet not a production one.. I don't care about KOH planet as production one cuz it weakens our defense power of the planet for the legion. I held that planet just for the legion's benefit not for myself. If I treat that planet as pure production planet then it benefits me more than the legion.. It's just purely roleplaying purpose to make the planet to feel like a truly military one by actually put all military-based structures on it.. We actually treat our current Exotica as temporary Dysonian Starbase placeholder til Dan finally introduce starbase concept into legion system. That's why you see that Exotica is most well-fortified planet in the galaxy simply because it's a MILITARY/CAPITAL planet..

I understand your attempt to make it 50x in each resource production to entice motivation from enemies trying to capture it but it'll only bring more resentment from enemies knowing that they still couldn't get that awesome 50x planet and it's still under our control and benefit us even more.. What I would suggest is to create NEW, another KOH planet that can be opened up for grabs with new designs to ensure constant ownership changes that even strongest legion couldn't take a hold on it too long. Maybe introduce certain time limit for max ownership then lose it and it's up for grabs once again so go on. Just an idea..


I'm not sure that a planet that has a time limit would be worth the effort to attempt to get. Lets say someone spent a lot of time conquering this planet from someone and you'll just eventually lose it. I personally wouldn't go for such a planet, unless it gave me something like a special artifact or weapon or something from owning it.

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Tue Feb 01, 2011 8:06 pm
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Nocifer Deathblade wrote:
I understand your attempt to make it 50x in each resource production to entice motivation from enemies trying to capture it but it'll only bring more resentment from enemies knowing that they still couldn't get that awesome 50x planet and it's still under our control and benefit us even more.. What I would suggest is to create NEW, another KOH planet that can be opened up for grabs with new designs to ensure constant ownership changes that even strongest legion couldn't take a hold on it too long. Maybe introduce certain time limit for max ownership then lose it and it's up for grabs once again so go on. Just an idea..


They could make it so only the owner could guard it, that would probably help.


Tue Feb 01, 2011 8:08 pm
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I do like the idea of making it so people want to take it those that have the power know don't want to cause it's not worth it. idea of only the owner guarding not as fun i think but just my thoughts.

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Wed Feb 02, 2011 2:15 am
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How about we make it as he says, really good resource planet -- but no defense structures are possible on planet itself ? It would still be immune to artifacts. Basically, you have to keep guards on it all the time or it's up for grabs -- making it a lot more competitive. Something like that anyway, where you have to be active to keep it. The defense IS your legion. And it IS worth holding for resources because it can only have resources on it.

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Wed Feb 02, 2011 6:18 am
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How about we have a Time limit on who owns it. Say like a week or a month? And you can't have it 2 consecutive terms in a row, OR more than 2 consecutive terms (if weeks) / 1 consecutive term if a month. Maybe have a factor in that limits the # of times a player can own it.

Because we know that at this point NO ONE is ever going to get their hands on it. I am avoiding the mission because it is pointless at this time.

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Wed Feb 02, 2011 6:31 am
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the having it for a month is a good idea Also like the idea of no defense/attack buildings.

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Wed Feb 02, 2011 8:05 am
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BinaryMan wrote:
no defense structures are possible on planet itself ? It would still be immune to artifacts. Basically, you have to keep guards on it all the time or it's up for grabs -- making it a lot more competitive. Something like that anyway, where you have to be active to keep it. The defense IS your legion. And it IS worth holding for resources because it can only have resources on it.


I really like this idea. Right now it is basically impossible to take even for a legion like The Knights Who Say Ni. Having the legions members themselves guard the planet would make it more of a challenge and much more fun for the rest of the galaxy.


Wed Feb 02, 2011 7:42 pm
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