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 Next Batch of Legion Missions 
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A list of 5 Uber missions launched with relic badges (pooled by the legion, or individual) (insert number here)

Option B: Pay Relic Badges for the Choice to Choose which Std Legion mission to load (pooled by the legion, or individual) (insert Number here)

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Tue Jul 22, 2014 3:36 am
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Please elaborate. This idea sounds somewhat interesting...

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Tue Jul 22, 2014 4:32 am
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Sure, set a release date Circa 20-never, which is when the current pool of LM's will become obsolete....

I think we're a good 2-3 years from having the need to discuss a new batch of legion missions, let alone how they'll work.


Tue Jul 22, 2014 5:50 am
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kirkeastment wrote:
Sure, set a release date Circa 20-never, which is when the current pool of LM's will become obsolete....

I think we're a good 2-3 years from having the need to discuss a new batch of legion missions, let alone how they'll work.

I dont think so. once people have the mods from this one maxed the missions are sevirely crippled because theres no heavy npc task, the bs of tenebris late time aside, that gives a repeatable reward

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Tue Jul 22, 2014 1:54 pm
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kirkeastment wrote:
Sure, set a release date Circa 20-never, which is when the current pool of LM's will become obsolete....

I think we're a good 2-3 years from having the need to discuss a new batch of legion missions, let alone how they'll work.


yes and no

yes, I think you are right - with what we have now I dont think we need more new missions chains for quite some time
but what I would like to see is a followup on some of the old missions as well, to keep them relavant

take the, The Xathe Vortex as an example

if you fail the mission, the vortex clolaps around you and you need to fight your way out - Escape the Vortes mission
if you succed, you dock at a science station and help analize the data + protect the station - recearching the vortex mission

this would give you a reason to do some of the old missions instead of just skipping them

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Tue Jul 22, 2014 1:58 pm
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DarkMar wrote:
kirkeastment wrote:
Sure, set a release date Circa 20-never, which is when the current pool of LM's will become obsolete....

I think we're a good 2-3 years from having the need to discuss a new batch of legion missions, let alone how they'll work.


yes and no

yes, I think you are right - with what we have now I dont think we need more new missions chains for quite some time
but what I would like to see is a followup on some of the old missions as well, to keep them relavant

take the, The Xathe Vortex as an example

if you fail the mission, the vortex clolaps around you and you need to fight your way out - Escape the Vortes mission
if you succed, you dock at a science station and help analize the data + protect the station - recearching the vortex mission

this would give you a reason to do some of the old missions instead of just skipping them


that would work yes, some extensions for old LM's

i hope no one would seriously consider diluting the LM pool further by adding more though, at least not unless the original 8 are archived somewhere or accessed differently.


Tue Jul 22, 2014 2:14 pm
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If they added new ones, the frequency of getting a mission again is just reduced even more. I almost feel like they'd have to make some capability where you could do multiple legion missions simultaneously to counter that. Even then, that could turn out to be very demanding though for energy requirements.


Tue Jul 22, 2014 3:01 pm
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How many legions are even passing the first missions to get to the mission 2? Outside the top 20, I doubt there are any legions getting to a high success rate on any of the mawks missions or the darmos arena.

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Tue Jul 22, 2014 4:32 pm
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Tree7304 wrote:
How many legions are even passing the first missions to get to the mission 2? Outside the top 20, I doubt there are any legions getting to a high success rate on any of the mawks missions or the darmos arena.


I cant speak for the legions outside top 20, but we usealy get a High chance on ALL missions

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the exeption is Carthyne Symposium and The Xathe Vortex where one of the tasks more or less require a Race/profession change for 5+ members to get enougth on one of the tasks and get a high chance

and Vorean Extinction where we usealy end up with a Success Chance: Certain



on some of the missions, you can get a high chance with as few as 25 completions, if you have the right number of members on each task

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Tue Jul 22, 2014 5:23 pm
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As do we DarkMar but Galactic Paladins and Empire of the Sun are a bit above the average here and what we can accomplish doesn't really mean anything when talking about the general population.

New missions aren't a great idea at this time when most people are unable to finish the first missions with better than a fair chance. Every 3 or 4 times they get lucky and move to the 2nd mission.

If I am dead wrong in this presumption then I'll retract my statements. I just don't see where people are getting to high success on these larger missions unless they are a top 20 legion. I can probably count the legions capable of getting high success rating on mission 1 and 2 of mawks every time on my hands.

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Tue Jul 22, 2014 8:03 pm
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Tree7304 wrote:
If I am dead wrong in this presumption then I'll retract my statements. I just don't see where people are getting to high success on these larger missions unless they are a top 20 legion. I can probably count the legions capable of getting high success rating on mission 1 and 2 of mawks every time on my hands.

You are not wrong. The EM needed for the Mawks chain alone will cause a real issue the next time it comes around. If you do all 3 parts, it is 740k EM (200k + 240k + 300k). Assuming you need 20 people to get high (would really like to find the exact number for that and/or Certain) = 14.8M EM, that is a lot for any legion to swallow.


Tue Jul 22, 2014 9:13 pm
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as I sayed Tree, I cant realy speak for the legions outside top 20

as I rember the missions back when I was a member of Delta Surfers, we had a sucess rate around 50 to 60% or so on the "old" missions. we got quite a few fair chances, and a few high chances for that

But theire is a big difrence betwen the "old" missions and the "New" missions

on most of the old missions 25 to 30 completions (if you do the right combo) = success chance: High
on the new missions, it looks like that number have been increased to 30 to 45 completions = success chance: High

so if you have "only" 30 activ members completing theire tasks, it will be quite hard to get a high chance on the new missions
my bedst guess is, for small legions, you are proberly looking at a success rate of 40 to 60% on the "old" mission and 20 to 40% on the "new" missions
and if you have less then 30 members finishing theire tasks, the numbers could be even lower



so, no I dont think you are wrong when it comes to legoins outside top 20 having a hard time with the new missions
a god indicator of that is how many complain about the Darmos drones, Bralkir warships and Silthion Exodrones beeing to hard to find

but if we want more missions, I think the bedst place to put them is as extentions of the "Old" missions, where even legions outside top 20, will have a fair/high chance to move on to the next mission

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Tue Jul 22, 2014 10:51 pm
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i think the idea speaks for itself, but i will elaborate on my original post.

Using Relic Badges to launch a random and Rare legion mission only accessible by spending Relic badges on them (relic badges being pooled by donation on the legion mission page, or by individuals)
a counter is placed on the legion mission tab. when enough relic badges are accounted for, launching a legion mission overrides the ones previously accessible ones, and rolling into a new list of random Legion missions, no racial qualifications, no restrictions, these can be 3 or 4 task missions, one with a ship mod, one with a planet artifact, one with an upgrade to an existing planet artifact (or an upgrade to the one given in task 2) and an optional one with some other bonus or upgrade to an existing cloaking or scan module (preferably ship cloak, as we have enough scan)

This is just a Template idea.
The purchase with the relic badges ensures all slots are open to all legion participants regardless or race or profession. As these are Uber Missions, they need to be fairly high in energy cost, EM cost, ect. Sonething along the lines of the Darmos drone challenge as that one is a sufficient pain in the ass. legion reward could be an increased payout of relic badges for successful completion/medal points/ New ally/What ever.

Option B, is PAYING relic badges to CHOOSE a specific standard mission from a list (Foundry of War, Darmos Arena, Assault on Crimson Deep 6, ect) as in any legion mission we have currently available to us, instead of relying on sheer dumb luck or randomness. Legions would have to have plenty of successes on the random missions to be able to afford the choice of options A or B so it wont unbalance the game, and if you run out of relic badges, then it's back to the random choice.
the idea is to provide options to the legions and a further way of expanding use of Relic Badges beyond the 2 slot market current, as once you have the vortov and subsequent upgrades all is left is a cognizant and a clandestine revisions, and once you have everything you need, the badges will accumulate with nothing to spend them on, until Dan adds more to the market. but this gives the legions a choice and ability to plan for certain missions and events for their legions instead of relying on randomness and resources (or lack therof) to complete missions.

and i am not suggesting an Either or. i'm suggesting that they both be made available as options.

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Tue Jul 22, 2014 10:59 pm
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ODragon wrote:
Tree7304 wrote:
If I am dead wrong in this presumption then I'll retract my statements. I just don't see where people are getting to high success on these larger missions unless they are a top 20 legion. I can probably count the legions capable of getting high success rating on mission 1 and 2 of mawks every time on my hands.

You are not wrong. The EM needed for the Mawks chain alone will cause a real issue the next time it comes around. If you do all 3 parts, it is 740k EM (200k + 240k + 300k). Assuming you need 20 people to get high (would really like to find the exact number for that and/or Certain) = 14.8M EM, that is a lot for any legion to swallow.


Not to mention still donating to the base...


Wed Jul 23, 2014 12:07 am
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William Murphy wrote:
i think the idea speaks for itself, but i will elaborate on my original post.

Using Relic Badges to launch a random and Rare legion mission only accessible by spending Relic badges on them (relic badges being pooled by donation on the legion mission page, or by individuals)
a counter is placed on the legion mission tab. when enough relic badges are accounted for, launching a legion mission overrides the ones previously accessible ones, and rolling into a new list of random Legion missions, no racial qualifications, no restrictions, these can be 3 or 4 task missions, one with a ship mod, one with a planet artifact, one with an upgrade to an existing planet artifact (or an upgrade to the one given in task 2) and an optional one with some other bonus or upgrade to an existing cloaking or scan module (preferably ship cloak, as we have enough scan)

This is just a Template idea.
The purchase with the relic badges ensures all slots are open to all legion participants regardless or race or profession. As these are Uber Missions, they need to be fairly high in energy cost, EM cost, ect. Sonething along the lines of the Darmos drone challenge as that one is a sufficient pain in the ass. legion reward could be an increased payout of relic badges for successful completion/medal points/ New ally/What ever.

Option B, is PAYING relic badges to CHOOSE a specific standard mission from a list (Foundry of War, Darmos Arena, Assault on Crimson Deep 6, ect) as in any legion mission we have currently available to us, instead of relying on sheer dumb luck or randomness. Legions would have to have plenty of successes on the random missions to be able to afford the choice of options A or B so it wont unbalance the game, and if you run out of relic badges, then it's back to the random choice.
the idea is to provide options to the legions and a further way of expanding use of Relic Badges beyond the 2 slot market current, as once you have the vortov and subsequent upgrades all is left is a cognizant and a clandestine revisions, and once you have everything you need, the badges will accumulate with nothing to spend them on, until Dan adds more to the market. but this gives the legions a choice and ability to plan for certain missions and events for their legions instead of relying on randomness and resources (or lack therof) to complete missions.

and i am not suggesting an Either or. i'm suggesting that they both be made available as options.

I think you are missing the general idea against your suggestion.

There are only a few legions who can afford to do the harder missions we have right now. You are suggesting even harder missions that maybe 2 or 3 legions could afford to do. It is unrealistic at this point in time to provide content that only 100 or so ships could do anything with.

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Wed Jul 23, 2014 12:23 am
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maybe your right tree, but your forgetting that many of us high rankers have been here playing 4 years on, and how many upper echelon people have we ALREADY LOST due to lack of content, lack of NPC's and just lack of interest to keep them in the game? WE NEED options like this to KEEP higher players involved and interested. and so what if lower players cant participate in it. they can join a legion that can, or bust their behinds so that their legions WILL have the options of participating in the higher end content. there are several missions that Lowbies cant participate in till they reach a certain level. you wont see a rank 90 with access to the Klorvis aftermath. BUT if they get high enough they will. so using that as a barometer, your point loses relevance.

Besides, those of us that have been playing for 4 years on need a little somethin somethin to keep us in the game, and buying stuff from Dan, or else GL goes the way of the Dinosaur. Those that are in the top legions have been the main force as to why this game has lasted as long as it has, with ideas and suggestions, dating all the way back to my Original DoO brothers and sisters. The ones who formed the Dysonians, the Knights of the Nova Republic, Disciples of Orion, and Republic of Orion, and even some of our rivals in the Original Project Anarchy and it's subsequent incarnations till their reformation. and all of us in the tops have lost good players of high ranks, because there was nothing to keep them interested.

This is about Exclusive Content for the high rankers, yes, BUT it is accessible to anyone that puts the effort into their legions like those of us have done with ours!

Ask anyone in the top legions if there is a lack of high end content. and overwhelming YES will be your answer. besides there is a TON of low, mid range and high range activities to keep anyone entertained, but starts to wane when you get above 1500 and peters out over 2000.

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Tue Jul 29, 2014 3:28 am
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William Murphy wrote:
maybe your right tree, but your forgetting that many of us high rankers have been here playing 4 years on, and how many upper echelon people have we ALREADY LOST due to lack of content, lack of NPC's and just lack of interest to keep them in the game? WE NEED options like this to KEEP higher players involved and interested. and so what if lower players cant participate in it. they can join a legion that can, or bust their behinds so that their legions WILL have the options of participating in the higher end content. there are several missions that Lowbies cant participate in till they reach a certain level. you wont see a rank 90 with access to the Klorvis aftermath. BUT if they get high enough they will. so using that as a barometer, your point loses relevance.

Besides, those of us that have been playing for 4 years on need a little somethin somethin to keep us in the game, and buying stuff from Dan, or else GL goes the way of the Dinosaur. Those that are in the top legions have been the main force as to why this game has lasted as long as it has, with ideas and suggestions, dating all the way back to my Original DoO brothers and sisters. The ones who formed the Dysonians, the Knights of the Nova Republic, Disciples of Orion, and Republic of Orion, and even some of our rivals in the Original Project Anarchy and it's subsequent incarnations till their reformation. and all of us in the tops have lost good players of high ranks, because there was nothing to keep them interested.

This is about Exclusive Content for the high rankers, yes, BUT it is accessible to anyone that puts the effort into their legions like those of us have done with ours!

Ask anyone in the top legions if there is a lack of high end content. and overwhelming YES will be your answer. besides there is a TON of low, mid range and high range activities to keep anyone entertained, but starts to wane when you get above 1500 and peters out over 2000.

Keep in mind that over time the resource/energy costs for getting a semi-decent module will continue to rapidly increase. When that point comes, many people will become less satisfied with newer content because they're expecting some powerful, new artifact that turns out to be as effective as a Crimson Auto-Laser or a Datastream Compiler. At this point (because modules that increase attack/defense are near worthless/useless) every new module that comes out has some form of scan/cloak that isn't OP, but only incrimental values that allow to hold 1-3 extra planet(s) at best on you database. Haven't you noticed that even when Dan pitched out new higher rank content that there were still high ranks quitting? Before you know it, we will end up paying 3M energy for a module that boosts scan by 2%.

Dan needs to add some newer content that strays away from this monotonous loop.

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Tue Jul 29, 2014 6:15 am
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Just give me more NPC's to kill that drop different items, as well as some of the older items too.

Extend the rank range on the Silthion Cluster, Pevreon Dark Specialist, Grivv Prime and Kelethor to Rank 9999.

So that people can actually play the game without losing more and more things.


I don't need new LM's that take 5 mins to finish, i need more content that engages me to be playing GalaxyLegion, and the only thing that does that are the NPC's.

However, due to the limited ranks i have left, as well as my legionmates, none of us really NPC heavy unless we're all NPC'ing heavy, and that only occurs around seasonal events.

Why only around seasonal's you ask? It's due to the now known about rank cap on holiday elites staying at rank 5k. So we now know what rank never to pass.


Tue Jul 29, 2014 10:45 am
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kirkeastment wrote:
Just give me more NPC's to kill that drop different items, as well as some of the older items too.

Extend the rank range on the Silthion Cluster, Pevreon Dark Specialist, Grivv Prime and Kelethor to Rank 9999.

So that people can actually play the game without losing more and more things.


I don't need new LM's that take 5 mins to finish, i need more content that engages me to be playing GalaxyLegion, and the only thing that does that are the NPC's.

However, due to the limited ranks i have left, as well as my legionmates, none of us really NPC heavy unless we're all NPC'ing heavy, and that only occurs around seasonal events.

Why only around seasonal's you ask? It's due to the now known about rank cap on holiday elites staying at rank 5k. So we now know what rank never to pass.


Yessss...many good points here. I wish to see more than flamehawks and assassins in my near to immediate future.


Fri Aug 01, 2014 2:47 am
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