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 Level 9 bases, unused space. 
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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Hey Dan,

Now that there are three level 9 bases (congrats LoI, took you long enough), can you give us something to fill those extra regular spaces on the base.

A fully expanded base has 12 extra regular spaces that we have nothing to fill them with. Can you either uncap the 12 shield/hull/weapon/defense modules or add something so we can fill them? (Maybe a couple of decent sized modules with Friday's event)?

Thanks in advance.


Wed Jul 02, 2014 11:39 pm
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Joined: Sat Jul 14, 2012 8:35 am
Posts: 1301
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ODragon wrote:
Hey Dan,

Now that there are three level 9 bases (congrats LoI, took you long enough), can you give us something to fill those extra regular spaces on the base.

A fully expanded base has 12 extra regular spaces that we have nothing to fill them with. Can you either uncap the 12 shield/hull/weapon/defense modules or add something so we can fill them? (Maybe a couple of decent sized modules with Friday's event)?

Thanks in advance.


Thanks for the congrats! My arm still hurts =(

Here's hoping Dan is ahead of us, 4th of July (or around that time) there will be a new seasonal event!, NPC's, GP items, A new ally?, A mission maybe? Who knows what this will bring us.

I agree new base mods would be cool but until then at least we have room to expand when they do arrive.

webguydan wrote:
Hi Everyone,

The work for the next seasonal is progressing. We're hoping to have it released sometime near July 4th. Details for the training features will be announced early July as well. Cheers!


Thu Jul 03, 2014 12:03 am
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Joined: Tue Feb 04, 2014 3:00 pm
Posts: 371
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Hallucinations wrote:
Here's hoping Dan is ahead of us, 4th of July (or around that time) there will be a new seasonal event!, NPC's, GP items, A new ally?, A mission maybe? Who knows what this will bring us.


All of the above O.O -ominous music-


Fri Jul 04, 2014 12:12 am
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