playret0195x wrote:
1. When the Halcyon is tripped it grants the attacker with a red badge. This could be introduced as a module ability (maybe)
2. Rework the Halcyon so that it auto-trips when the user's health is below 20% (or 10%)
not a fan of either.
#1. the point of halcyons is to protect the user from being disabled (and raided). they can still be hacked (which is what i do to halc'd targets on my bt). red badges are awarded for disabling ships. part of being successful is being smart about which ships you target. if you keep running into halcs ... you are doing it wrong. if everyone on your bt is halc'd even after cycling thru it multiple times (to the point where you get repeats) it is time to switch out your scan.
#2. nope. the chance that a halc trips should stay random ... i have seen it trip on the killing blow (or not at all, despite the fact that i knew it was there from using a stryll trap probe). just because you set the halc should not guarantee that it goes off ... you should still be taking a chance.
instead of focusing on halcs ... the focus should be on providing better rewards for PvP to compensate for the 'grief' that halcs cause. those who can PvP intelligently will benefit.