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 Stats benefit other stats 
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Joined: Fri Jan 28, 2011 5:55 am
Posts: 102
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Just a weird little idea I had. Maybe there can be a module that gives you a bonus to one stat depending on the level of a different stat. For example, say some sort of reinforcements that allows your ship to ram other ships would give you a bonus to attack equal to a percent of your defense (which is based off speed).

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Mon Apr 21, 2014 6:45 pm
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Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
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Its an interesting idea the theory is sound, However anything that does not give scan/ % bonus/ability or cloak is not worth deck space.


Mon Apr 21, 2014 6:54 pm
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Joined: Fri Jan 28, 2011 5:55 am
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Well I was thinking of percent bonuses, except that you earn a bonus of X% of stat A applied to stat B. Current items are all X% bonus of stat A applied to stat A. I thought it might add some more variety to bonuses. Also, this sort of bonus could be applied via artifact instead of via module.

I thought of some more examples. X% of your scan benefits your attack (detecting weaknesses), and X% of your cloak benefits your defense (hiding key points or where the ship is entirely). Or maybe X% of your max energy powers up your attack with more powerful shots, or your defense with more powerful engines.

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I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.


Mon Apr 21, 2014 8:16 pm
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