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 Give XTS-9 on Ryelis Waste disable 
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Joined: Wed Dec 05, 2012 8:22 am
Posts: 1121
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3rd task of Cleanup at Ryelis (2nd chain)
500 XTS-9, 10k energy
for
3 relic badge.


I think this is a bit unfair. Both on the energy, and XTS-9 requirement.
I propose 2 thing to balance it :

1. Reduce the energy, or better, eliminate it. Acquiring 500 XTS-9 is hard enough by yourself (minimum is 35 x 500 = 17500 energy, that is if you get 1 for each round), and you must add that with the 10k energy, for a total of 27500.

2. As of the title, grants 1-2 XTS-9 on Ryelis Waste disable. With 50 wastes, you can get at most 100 XTS-9, reducing the difficulty of the task. They are XTS-9 containers, anyway.


What's your thought?


Tue Apr 08, 2014 7:18 am
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Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
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Wed Apr 09, 2014 6:19 am
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Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
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asquall wrote:
Quote:
3rd task of Cleanup at Ryelis (2nd chain)
500 XTS-9, 10k energy
for
3 relic badge.


I think this is a bit unfair. Both on the energy, and XTS-9 requirement.
I propose 2 thing to balance it :

1. Reduce the energy, or better, eliminate it. Acquiring 500 XTS-9 is hard enough by yourself (minimum is 35 x 500 = 17500 energy, that is if you get 1 for each round), and you must add that with the 10k energy, for a total of 27500.

2. As of the title, grants 1-2 XTS-9 on Ryelis Waste disable. With 50 wastes, you can get at most 100 XTS-9, reducing the difficulty of the task. They are XTS-9 containers, anyway.

What's your thought?



You would need to do that task at least 5 times(and that's if you got 100 each time), just to be able to do the XTS-9 task once, and that's if for the first 5 times you got Disturbance @ Ryelis you chose Task 1.

Then you realize that the XTS-9 Task in Cleanup @ Ryelis only awards 3 Relic Badges compared to the 15% Cloak/Defense Planet Structure or a permanent 20% defense boost to one of your researched defense structures, both of which are superior rewards.


Wed Apr 09, 2014 6:27 am
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Joined: Wed Dec 05, 2012 8:22 am
Posts: 1121
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Yes, I hope Dan would rethink and tweak the numbers so it can be a bit more balanced.

Oh, as for now, Relics are only used for omniforges, cloak (clandestines), and Vortov. If Dan can introduce new items on the Relic market, like a ship mod, I'm sure some will go for relic rewarding task again :)


Wed Apr 09, 2014 11:23 am
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Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
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don't chanage the difficulty raise the reward! maybe say 8 relic badages :)


Wed Apr 09, 2014 3:15 pm
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Joined: Wed Dec 05, 2012 8:22 am
Posts: 1121
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draxsiss wrote:
don't chanage the difficulty raise the reward! maybe say 8 relic badages :)


That's still won't be a viable option if there is no more addition to the market...


Wed Apr 09, 2014 3:32 pm
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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asquall wrote:
That's still won't be a viable option if there is no more addition to the market...

I will never have enough passive cloak + 500 omniforges...


Wed Apr 09, 2014 5:54 pm
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Joined: Tue Feb 04, 2014 3:00 pm
Posts: 371
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asquall wrote:
Yes, I hope Dan would rethink and tweak the numbers so it can be a bit more balanced.

Oh, as for now, Relics are only used for omniforges, cloak (clandestines), and Vortov. If Dan can introduce new items on the Relic market, like a ship mod, I'm sure some will go for relic rewarding task again :)


Actually, this might help with LM participation in general. I know in my current legion, about 25% don't even try to participate. Quite depressing really. Could even be just a souped up version of the cosmic rail XD be creative :P


Tue Apr 15, 2014 2:49 pm
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