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Detailed Diplomacy Beyond NAPs
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Alliances: When you want to go beyond a NAP, you form an alliance with another legion. When in an alliance, you will not see the ally on the battle tab, the ally will be able to heal you and see your ship, there will be an alliance chat to talk with all your allies at once which will also include a /l and /o system for leaders and officers to discuss privately for certain matters. If there is none yet(I've never tried), add a /pm <player(s)> for people to discuss in private with only a few people and not all leaders/officers. The leaders of your legion and the ally's will also be able to send alliance shares. If there is someone you REALLY hate, or a planet very important to you, you share them through this. Keep in mind the long timer, this is so that only one share per week per leader is sent. It is visible by all members, but only activateable by leaders. All members of the alliance can share minerals/artifacts with allies. Alliances must be accepted before activation.
War: If a legion breaks a NAP, takes/fluxes a planet, or just makes you angry, use this. These are immediately activated and require no permission. Members of enemy legions will appear more frequently in the battle tab, all alliances/NAPs with them are immediately broken on activation. The leaders starting the war can give conditions for their members, such as being warned before putting halc's, encouraged to share first attacker, or encouraged to delete comms on your ship and not post on the enemy's comms.
EDIT: Competitive War: When this war is started, "Members of enemy legions will appear more frequently in the battle tab, all alliances/NAPs with them are immediately broken on activation. The leaders starting the war can give conditions for their members, such as being warned before putting halc's, encouraged to share first attacker, or encouraged to delete comms on your ship and not post on the enemy's comms." But, the game will also keep track of all kills/planets taken/minerals stolen/research hacked from each legion. It will also take into account buffs/debuffs being used to kill. Each will have it's own points system.: One kill-one point If debuffs are used it turns into .75 points. If a lower kills a higher(Ranks 0-99, 25 ranks lower, 100-299, 50 ranks lower, etc.) then add .25. If a higher kills a lower(same rules apply as the lowers killing highers), subtract .25. So the least points for a kill is debuffed lower, .5 points. Highest is undebuffed higher, 1.25 points. 100 minerals/research stolen-1 point. Rounded to nearest hundredth. Lower/higher rules apply. Planets(Refer to possible PQI system proposed below)-each level gives an extra 5 points(with the exception of 1, which is 4 points), with level 0 pqi as 1 point. PQI-(((1/2 attack+total invasion defense)+(each resource added together using numerals, starting with none=0, extremely sparse=1, abundant=5, etc.*10)+(1/2guard attack+total guard defense)+planet size*5)/750 So a size 51 gas planet with Extremely rich research(10) with 1 guard that has 1000 attack and defense and the planet has 1000 attack and defense, it works out to level 4.446... which rounded equals level 4 planet, which is 20 points equivalent to 20 kills. If one side has at least 10% more points than the other, then they are called the winning side. When one side is winning, the other can say they surrender, and each member on the other side gets 5,000(or 10,000, can't decide which is balanced) to all resources. If neither is winning, then a cease fire is available for either side to request.
Cease Fire: Used during a war, if the legion's leaders want to discuss peace and temporarily stop the fighting, they use this. Works similar to the NAP, but lasts only a few hours. During this time leaders and officers of the legions can vote on peace. If over 50% of voting officers/leaders voted peace, the entire legion would be said to vote peace. If both have voted peace, then when the time for the Cease fire ends, the war ends and the legions can establish a NAP. If one or both voted war, then the war continues.
Trade Route: All members can trade minerals/artifacts with the other legion, but that's all. Attacking is like it was before the diplomacy update, based on honor. So one dishonorable member can break the trade route(leaders have to break it, cannot be maintained during war) and cause a war.
Merge: All rules for alliances apply, but one thing is added. Members can move freely between legions. Rules for shares: The share must be shared while you are in the legion that shared it for it to be visible. It is only visible while in that legion, when you move to the other it gets reset and you have no shares until some more come from the legion you moved to.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
Last edited by Robert on Mon Jan 31, 2011 6:20 am, edited 3 times in total.
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Mon Jan 31, 2011 12:06 am |
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JKGreene76
Joined: Tue Oct 12, 2010 4:02 am Posts: 1376 Location: Centralia, Wa.
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I like the "WAR" option..... just not the others
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Mon Jan 31, 2011 2:49 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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I like most of them, although I don't think attacking someone from the other Legion should mess up the trading; if the Legions really care then they can end the trade if they get attacked by the other Legion, but in some cases they may not be too sore about it.
I'm not sure about "Merge" having any effect that just switching Legions doesn't have.
I don't really like the War option, but I've been hoping they'll put in a competitive war option instead of a destructive one. Of course, they could put in both, that would be cool too.
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Mon Jan 31, 2011 5:41 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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FerrusManus wrote: -snip-I'm not sure about "Merge" having any effect that just switching Legions doesn't have.
I don't really like the War option, but I've been hoping they'll put in a competitive war option instead of a destructive one. Of course, they could put in both, that would be cool too. By freely moving I mean without the negative bonus added in the recent update for switching legions. About war, yes I could redo it. Maybe a winning/losing system and rewards for causing surrender? So no more bragging and minor facts to prove you are winning.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Mon Jan 31, 2011 5:46 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Robert wrote: FerrusManus wrote: -snip-I'm not sure about "Merge" having any effect that just switching Legions doesn't have.
I don't really like the War option, but I've been hoping they'll put in a competitive war option instead of a destructive one. Of course, they could put in both, that would be cool too. By freely moving I mean without the negative bonus added in the recent update for switching legions. Ah, alright, I'd gotten confused. Sounds fine, as long as there's a list on the Legion page telling you what Legion it's merged with. Robert wrote: About war, yes I could redo it. Maybe a winning/losing system and rewards for causing surrender? So no more bragging and minor facts to prove you are winning. Maybe keep it the way it is, but add another method for competing with other Legions. I do see the point of needing to fight people if they took a planet or something. I've already posted the type of war I'd like to see. Each Legion could see the other Legion's base, which they would defend like a planet. It could have a certain amount of room for putting structures on, or you could need to upgrade it with special research or complex tech parts or something. Unlike with a planet though, you attack the players first. In fact, the base may not even get defenses at all, it's just guarded, and if it's unguarded you can raid for minerals, artifacts, or research. Preferably, minerals/artifacts/research won't actually be taken from the other Legion, you just get them without necessarily taking anything. Or they could come from the Legion's storehouse, if they implement something like that. Either way, whichever Legion raids the most resources wins.
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Mon Jan 31, 2011 5:54 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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FerrusManus wrote: -snip- Robert wrote: About war, yes I could redo it. Maybe a winning/losing system and rewards for causing surrender? So no more bragging and minor facts to prove you are winning. Maybe keep it the way it is, but add another method for competing with other Legions. I do see the point of needing to fight people if they took a planet or something. I've already posted the type of war I'd like to see. Each Legion could see the other Legion's base, which they would defend like a planet. It could have a certain amount of room for putting structures on, or you could need to upgrade it with special research or complex tech parts or something. Unlike with a planet though, you attack the players first. In fact, the base may not even get defenses at all, it's just guarded, and if it's unguarded you can raid for minerals, artifacts, or research. Preferably, minerals/artifacts/research won't actually be taken from the other Legion, you just get them without necessarily taking anything. Or they could come from the Legion's storehouse, if they implement something like that. Either way, whichever Legion raids the most resources wins. Oh, well I already added in a Competitive War option for others to decide upon. I started editing as soon as I posted that.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Mon Jan 31, 2011 6:09 am |
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JKGreene76
Joined: Tue Oct 12, 2010 4:02 am Posts: 1376 Location: Centralia, Wa.
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WAR option: select a legion to go to war with and in your battle tab is ONLY members of that legion and your legion in their battle tab ( both legions invisible to other pvp until war is over) while in war as you battle there will be a battle tally keeping tabs, not available until the war is surrendered by one of the legions only then will you see who actually wins. the winning legion wins ## of XP and Research points split evenly among all members.
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Mon Jan 31, 2011 5:12 pm |
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