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 trap thresholds 
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Joined: Fri May 14, 2010 7:20 pm
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It seems like krionus traps always go off before halcyon traps do. I almost always have a good idea when someone has both set thanks to trap probes, so two or so more attacks will usually trigger their halcyon and not only save me 30 minutes in potentially disabling them, but also leave me in complete safety til I do so. I conserve my own traps by only equipping one or the other, but I wonder why either tactic should really be necessary.

I think it would be a good idea if the threshold for halcyons were lower (maybe higher?) than krionus traps, so that krionus traps and hallows bane traps and whatnot go off later than halcyons and aren't always pointless when the defender is away and even more pointless when they aren't.

Sometimes I set off 2 or 3 krionus traps on different people before seeking out a halcyon trap. I think there should be some disincentive for setting off halcyon traps besides just waiting in safety.

With how pointless halcyon traps seem, maybe there could be a mission that converts them into something like a hallows bane trap. Perhaps krionus effects could be extended to last longer than a halcyon or a halcyon could last a shorter time or both.

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Thu Jan 06, 2011 10:43 am
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Joined: Mon Nov 29, 2010 9:48 am
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traps go off in the order you set them. older traps go off first.

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Thu Jan 06, 2011 10:52 am
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Joined: Sun Aug 01, 2010 3:20 am
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I wish Dan would just nerf the amount of Halc traps you get from pulls. The effect is fine against random attacks and such, but with how prevalent they are, you can just sit there for days smacking away at your oponent and all you'll accomplish is swapping trap effects. As it stands the only way you have any chance of dissabling someone is if they're offline. It's the #1 thing killing pvp right now imo. Give them a .1% chance to get pulled from the arti shipment so it takes and average of 1000 pulls to get one. That should help cut down on gagillion people have stored up so you can manage to burn through their stockpile and get to killin.


Thu Jan 06, 2011 1:16 pm
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