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New Tech Trees
http://galaxylegion.com/forum/viewtopic.php?f=6&t=3573
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Author:  Vekno [ Sun Jan 02, 2011 5:47 pm ]
Post subject:  New Tech Trees

originally posted in issues/support, but seems more appropriate here.
new tech tree ideas based off what ive read in the forum

Soldiers- Invasion attack only and contains Infantry, Mutants/Zombies, Armor, Amphibious (hovercrafts), and Air Support

Escorts- Ships that escort your ship around providing a bonus to attack and defense

Seperate Weapon Classes-
*Laser Cannons- Focused Light that causes incendiary effects on ships, equal damage on hull/shields (strength 100/100)
*Mass Drivers- Modernized conventional warfare using heavy electro magnets to launch insreasing amounts of metallic objects causeing severe damage to hull. damage to shields reduced by 1/2 (strength 150/50)
*Plasma Bolts- Superheated bolts of plasma energy destabilizing the energy in shields. damage to hull reduced by 1/2 (strength 50/150)
*Chemical/Biological/Radioactive Warfare- Torpedos launched into a ship or planet causing deadly effects to the local population. double damage to planetary invasion. (strength 75/75)

Crew Quarters- Medical Bays (reduces crew deaths) , Military Barracks (for housing infantry or mutants/zombies), Landing Bay (houses armor, amphibious, and air support), Command Center (provides an attack/defense bonus), Tactical Reconnoisance Helm (increases cloak/scan)

Research tree would provide an upgrade to the bonus that the crew quarters give

Shield Relays (increases shield charge rate)

Unique tech- a one time researchable module that could require complex tech parts to build instead of minerals
*Universal Translator/Quantum Imaging Transmitter- allows players to communicate with eachother free of energy (UT is for players, QIT is for legions)
*Organic Displacement Generator- gives a bonus to raiding
*Quantum Algorithmic Generator- gives a bonus to hacking/critical hits
*not sure what else

Biological Interfacing- The process of adding biological modules that interface directly with the current mechanisms of your ship

Aerodynamic Optimization Modification- A new defensive technology that allows ships to become more aerodynamic and maneuverable. Advanced in each tier provide a new ship model image.

Automated Repair Drones- acts like relays for the ship repair time

Not Sure of the Name- Acts like relays for a ships upkeep and repair cost

thats all i have so far. but its something to think about.

Author:  FerrusManus [ Sun Jan 02, 2011 5:50 pm ]
Post subject:  Re: New Tech Trees

Vekno wrote:
Not Sure of the Name- Acts like relays for a ships upkeep and repair cost


What does that even mean?

Author:  Vekno [ Sun Jan 02, 2011 5:56 pm ]
Post subject:  Re: New Tech Trees

through buying cheaper parts and outsourcing labor the cost to repair your ship is reduced and the daily upkeep of your ship is reduced. The exact percentage is determined by the tier of research you are on. if your upkeep is 1000 and it costs 200 to repair, then each relay could reduce 2% of the upkeep/repair cost. if there are 2 relays (all i was thinking for the limit) then the first level would put it down to 980/196. there would be 10 tiers, putting the total reduction down to 20%.

Author:  FerrusManus [ Sun Jan 02, 2011 5:57 pm ]
Post subject:  Re: New Tech Trees

Vekno wrote:
through buying cheaper parts and outsourcing labor the cost to repair your ship is reduced and the daily upkeep of your ship is reduced. The exact percentage is determined by the tier of research you are on. if your upkeep is 1000 and it costs 200 to repair, then each relay could reduce 2% of the upkeep/repair cost. if there are 2 relays (all i was thinking for the limit) then the first level would put it down to 980/196. there would be 10 tiers, putting the total reduction down to 20%.


Oh, -1 to that then; repair and upkeep are there for balancing money because higher level get more high level minerals. I don't think this would really add much to the game.

Author:  Vekno [ Sun Jan 02, 2011 5:59 pm ]
Post subject:  Re: New Tech Trees

FerrusManus wrote:
Vekno wrote:
through buying cheaper parts and outsourcing labor the cost to repair your ship is reduced and the daily upkeep of your ship is reduced. The exact percentage is determined by the tier of research you are on. if your upkeep is 1000 and it costs 200 to repair, then each relay could reduce 2% of the upkeep/repair cost. if there are 2 relays (all i was thinking for the limit) then the first level would put it down to 980/196. there would be 10 tiers, putting the total reduction down to 20%.


Oh, -1 to that then; repair and upkeep are there for balancing money because higher level get more high level minerals. I don't think this would really add much to the game.


ah, well if you insist. i was trying to think outside of the box and add new tech for old things.

Author:  FerrusManus [ Sun Jan 02, 2011 6:01 pm ]
Post subject:  Re: New Tech Trees

Vekno wrote:
FerrusManus wrote:
Vekno wrote:
through buying cheaper parts and outsourcing labor the cost to repair your ship is reduced and the daily upkeep of your ship is reduced. The exact percentage is determined by the tier of research you are on. if your upkeep is 1000 and it costs 200 to repair, then each relay could reduce 2% of the upkeep/repair cost. if there are 2 relays (all i was thinking for the limit) then the first level would put it down to 980/196. there would be 10 tiers, putting the total reduction down to 20%.


Oh, -1 to that then; repair and upkeep are there for balancing money because higher level get more high level minerals. I don't think this would really add much to the game.


ah, well if you insist. i was trying to think outside of the box and add new tech for old things.


Yeah, that's cool, and I like some of the other ideas, just not this one so much.

Author:  blakespon [ Mon Jan 03, 2011 4:41 am ]
Post subject:  Re: New Tech Trees

and a new tech tree to increase hacking ability

Author:  Joppsta [ Mon Jan 03, 2011 5:00 am ]
Post subject:  Re: New Tech Trees

Some good ideas here but the one for reducing upkeep and repairs shouldn't make it in.. as has already been said.

More planetary stuff is important i think, and these troops could be what determines how good you are for defending a planet, not your ship itself?

Author:  Robert [ Mon Jan 03, 2011 5:35 am ]
Post subject:  Re: New Tech Trees

blakespon wrote:
and a new tech tree to increase hacking ability

That is cloak and scan, now stop spamming about this everywhere, it's annoying and we got it the first time.

Author:  Vekno [ Mon Jan 03, 2011 6:25 am ]
Post subject:  Re: New Tech Trees

Joppsta wrote:
Some good ideas here but the one for reducing upkeep and repairs shouldn't make it in.. as has already been said.

More planetary stuff is important i think, and these troops could be what determines how good you are for defending a planet, not your ship itself?


the way i look at it, either your one ship is killing every last person on the planet with their bioimaging pinpoint laser, or your teleporting your tac officers down to the planet (of which i have 13) and leaving them to conquer it. With these soldiers at least it would be more believable when you INVADE a PLANET. it dosnt have to be a dificult system. infantry/mutants/zombie could be like paper, armor/mechs/amphibious vehicles could be like rock, and Air support could be like scissors. rock paper scissors style battle, people with the most troops remaining at the end win. Similar troops cancel eachother out. or you could get all complex with it and assign values to each one and do an Axis and Allies style battle simulation. Or each one can be given a point value, and that point value is added to the point values of the enemy defense buildings. then they could randomize an outcome based on individual point value combatants. there are lots of ways to do this new invasion system.

P.S. Axis and Allies is an amazing board game. if you dont know what it is, look it up.

Author:  FerrusManus [ Mon Jan 03, 2011 6:29 am ]
Post subject:  Re: New Tech Trees

Or the different troops just give you Invasion Attack, and different troops give different amounts for different space on your ship, just like with modules.

Author:  Vekno [ Mon Jan 03, 2011 7:46 am ]
Post subject:  Re: New Tech Trees

FerrusManus wrote:
Or the different troops just give you Invasion Attack, and different troops give different amounts for different space on your ship, just like with modules.


good idea. no reason to overcomplicate things.

Author:  Ruairi [ Mon Jan 03, 2011 3:28 pm ]
Post subject:  Re: New Tech Trees

Vekno wrote:
Aerodynamic Optimization Modification- A new defensive technology that allows ships to become more aerodynamic and maneuverable. Advanced in each tier provide a new ship model image..


There's no air in space so improving aerodynamics is kind of a waste...

Author:  zophah [ Mon Jan 03, 2011 6:40 pm ]
Post subject:  Re: New Tech Trees

FerrusManus wrote:
Or the different troops just give you Invasion Attack, and different troops give different amounts for different space on your ship, just like with modules.

Many of the threads that include convoys, small fighters, and other ships had ideas for mecha to give more invasion attack, other than just the prototype you get for a mission tier reward.
Ruairi wrote:
Vekno wrote:
Aerodynamic Optimization Modification- A new defensive technology that allows ships to become more aerodynamic and maneuverable. Advanced in each tier provide a new ship model image..


There's no air in space so improving aerodynamics is kind of a waste...

With a small change you get this: Subspace Rift Stabilizer
It reduces spacial drag in subspace drives.
All you have to do is think of old-world technology and find the scifi equivalent.
blakespon wrote:
and a new tech tree to increase hacking ability

There is My idea. You could add to the Digital tab technology.
And to Vekno, this would also be a good place to look for ideas towards your opening post.

Author:  Vekno [ Mon Jan 03, 2011 8:16 pm ]
Post subject:  Re: New Tech Trees

i loved your idea zophah. i was really hoping dan would take it seriously. the only reason i started this post is because kaos was saying how boring this game is without new tech, so if dan was looking for new ideas i was hoping to make it a little easier on him, but by far i would rather see your idea implemented first, before any new tech arrives.

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