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Smithe
Joined: Tue Sep 28, 2010 1:34 am Posts: 374
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Since the new updates to building structures have been implemented planets have become hard as hell to invade. on top of it we still have damage cap of 20. The new building improvements should be balanced out slightly by removing the damage cap.
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Tue Dec 28, 2010 7:15 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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im torn between agreeing and disagreeing. i would like there to be no cap, but i also take advantage of the cap when defending my planets. If a ship was powerful enough they could destroy an entire planets population with one shot. I think this would be unfair, as it would be a three hit battle. one shot to the population, one shot to invade, and one shot to flux.
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Tue Dec 28, 2010 7:28 am |
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Milbrandt
Joined: Tue Aug 10, 2010 6:26 pm Posts: 146
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"That's no moon..."
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Tue Dec 28, 2010 7:28 am |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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I dissagree. Even with the upgraded planet structures, ships like Noc's and Kaos' would still kill your thousands of planet pop in 4 or 5 hits. Keep it as is.
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Tue Dec 28, 2010 8:33 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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I think there should still be some adjusting, but still keep a cap.
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Tue Dec 28, 2010 4:26 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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i think the pop cap should depend on the planet size. average = 20 damage cap large = 22 damage cap very large = 24 damage cap etc
_________________ No surrender.
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Tue Dec 28, 2010 7:23 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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ExSeaD wrote: i think the pop cap should depend on the planet size. average = 20 damage cap large = 22 damage cap very large = 24 damage cap etc i think it should be just the opposite. While a larger ship offers a bigger target, a bigger planet means more people spread out. therefore the damage cap would be largest for very tiny planets, and smallest for mega collosal planets.
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Tue Dec 28, 2010 9:22 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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I think it should stay and for the record a tiny planet might not have a spread out a population but planet curve larger mountains and thing might also make it hard. planets are awesome they need the cap so people have a chance to defend them. I would like to kill a planet it 2 shots but if I could do that well there wouldn't be much of a planet left to land on.
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Tue Dec 28, 2010 9:26 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Willeitner wrote: I think it should stay and for the record a tiny planet might not have a spread out a population but planet curve larger mountains and thing might also make it hard. planets are awesome they need the cap so people have a chance to defend them. I would like to kill a planet it 2 shots but if I could do that well there wouldn't be much of a planet left to land on. lol i agree. the 20 cap seems fair. even if it does take me twice as long to conquer it.
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Tue Dec 28, 2010 9:50 pm |
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