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new npc: rouge behemoth
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Author:  sgtlynch [ Fri Dec 24, 2010 10:39 am ]
Post subject:  new npc: rouge behemoth

Rouge science league: rouge behemoth
The behemoth is infamous for destroying even the mightiest warships and will require co-ordinated strikes buy many ships to bring it down this ship also carries the rouge science leagues top scientists between Major research stations.

rank 200 elite boss
extremly rare

rewards to top 20 damagers

150,000hull
3,000attack
2,500defense
500cloak

always drops rogue science lab chassis size 3 research 10 defense 75 pop 75 attack 150

the following are add on bonus's to the lab

drops captured scientist 25% chance to give +15 scientists 41%chance to fill research to rank max 33% chance to create behemoth plate armor 30 deck space 750 hull 500K upkeep max 3 rogue science hull modules can be scrapped for 25-75 complex tech parts 1% chance the scientists will be killed before they come of use

shareable to players rank 100-300

please comment if you like/dislike(why) or can think of way to improve

Author:  Vekno [ Fri Dec 24, 2010 10:44 am ]
Post subject:  Re: new npc

what does it drop? sounds a bit harder then the dark ring, which is not a problem.

Author:  sgtlynch [ Fri Dec 24, 2010 10:49 am ]
Post subject: 

there you go edited first post so it says what it drops

Author:  sgtlynch [ Fri Dec 24, 2010 11:06 am ]
Post subject: 

though it is a bit like a tougher the dark ring ring has a chance to drop modules about double hull and double the people rewarded

Author:  mojo311 [ Fri Dec 24, 2010 1:30 pm ]
Post subject:  Re: new npc

wow that is really over powering. It is also only of a very small group of players. I would think it would more like the prisons. instead of giving you just 3 Scientists it would give you 6. Or have it give you that and a model that can be upgraded on a new ship that comes out after that one for higher ranks and still drops the captured researchers. Maybe have something else on it that can drop. Like a planetary building to keep it appeasing as well. Because the higher your rank gets the more 6 scientists becomes nothing to you.

Author:  sgtlynch [ Fri Dec 24, 2010 1:38 pm ]
Post subject:  Re: new npc

it drops captured researcher that are unlikly to co-orperate and join you science team so your left with what to do with them you could kill them which does not help you at all, you could put them in jail or detain them still doe not help you but rasoming them back to a science league means they give you something and you give them their scientists or are you suggestion like a rogue science lab for a planet?

Author:  mojo311 [ Fri Dec 24, 2010 2:00 pm ]
Post subject:  Re: new npc

Well if you think of it like this. You give them back their people they give you robots instead. Giving you the 6 scientists. Also yes to the Science lab for a planet or even something new that could come out. Or even a data optimizer to help increase a worlds research permanently.

Author:  sgtlynch [ Fri Dec 24, 2010 2:06 pm ]
Post subject:  Re: new npc

adding somthing that increased research can be gottencan the scruunge i would
have put it for in creses research on a planet by 2 from a significanly tougher boss, the robot i would have said incresed science (as the RSL specialise in reseach) buy 10 they may also reveal the secrets of the behemoth's armor

Author:  ExSeaD [ Fri Dec 24, 2010 9:23 pm ]
Post subject:  Re: new npc: rouge behemoth

There should be some super ncp that takes a entire legion to destroy :)
I really like this ncp. A super powerful ncp with lovely epic drops :D

Author:  sgtlynch [ Fri Dec 24, 2010 10:38 pm ]
Post subject:  Re: new npc: rouge behemoth

like drannik universe destroyer
true drannik
this most epic of boos's has been awakened and the only thing stopping it from destroying all of the known universe is your legion

level 2,000 ultra elite boss
ultimate rare

10,000,000hull
rewards to top 50 damagers
attack 70,000
defense 25,000
cloak 30,000
scann 50,000
shareable to legion memebers rank 0- 2,000,000,000,000
drops one of the following dyson terrafomer, supanoving reactive plating size 50 2000 hull upkeep 2M limit 2, supernover launcher size 125 attack 1500 limit 2 upkeep 5M

Author:  Vekno [ Sat Dec 25, 2010 2:06 am ]
Post subject:  Re: new npc: rouge behemoth

the only problem is the top scan you can get is around 11000. no one would ever be able to find the ship.

Author:  Darth Flagitious [ Sat Dec 25, 2010 2:59 am ]
Post subject:  Re: new npc: rouge behemoth

sgtlynch wrote:
new npc: rouge behemoth

Ever time I see this, I think of some big huge fat chick with a ton of make-up...

Rouge and Rogue have two completely different meanings.

Author:  sgtlynch [ Sat Dec 25, 2010 5:49 am ]
Post subject:  Re: new npc: rouge behemoth

Vekno wrote:
the only problem is the top scan you can get is around 11000. no one would ever be able to find the ship.

i was meaning for cloak as defense against crit attacks and its scan to make it almost certain that it will crit hit you

Author:  flame [ Fri Dec 31, 2010 2:48 am ]
Post subject:  Re: new npc: rouge behemoth

npc
crimson blades: crimson stealth. rank 600
sheilds: 20000
Health: 40000
attack: 10000
defence 7000
Rare
a speedy mobile base hauling the best theives of the crimson blades this warship is so sneaky it's victim's only see ityou'd have to be nuts if you wanted to fight it that might be suecide
drops: super warp engine(device) cloak 240, 360 contraband(must keep for yourself sels for 18,000,000 a unit), crimson death ray(planet space 30)attack 1,000,000,captured figure(200 political favor), crimson thief(100 tactical officers each),crimson base(planet) size 1 1300 defence, rigid nuke(trap 1 month, 80% percent chance for attacker to selfdestruct, 5% chance for crew death(7% chance for tactical officer death ) all sharable to 1-750

comment's like it or not tell me why

Author:  silentknight [ Fri Dec 31, 2010 3:10 am ]
Post subject:  Re: new npc: rouge behemoth

Too low level and too small of a sharable rank range.
Make it rank 400 sharable to ranks 200-750

Author:  flame [ Fri Dec 31, 2010 7:20 pm ]
Post subject:  Re: new npc: rouge behemoth

i etided it

Author:  Vekno [ Fri Dec 31, 2010 9:11 pm ]
Post subject:  Re: new npc: rouge behemoth

flame wrote:
npc
crimson blades: crimson stealth. rank 400
sheilds: 400
Health: 1000
attack 500
defence 200
rarley shows
a speedy mobile base hauling the best theives of the crimson blades this warship is so sneaky it's victim's only see ityou'd have to be nuts if you wanted to fight it that might be suecide
drops: super warp engine(device) cloak 60, 90 contraband(must keep for yourself sels for 18,000,000 a unit), crimson death ray(planet space 20)attack 100,captured figure(50 political favor),20 crimson thief(20 attack each),crimson base(planet)40 defence

comment's like it or not tell me why


sounds like one of the easiest ships i could get in my battle tab. most commons have 750 defense/attack, and the matched ones i get have around 900-950. and im only rank 135. at rank 200 this would be like a 2 year old trying to pick a fight with a 300 pound boxer. My coleader has over 3000 attack and 1500 defence, and he is still not 200. i would say for this to be a 'difficult' NPC, bump up the values. for everything. this guy would go down in 4 hits, and thats only because of the damage cap.

Author:  flame [ Sat Jan 01, 2011 12:37 am ]
Post subject:  Re: new npc: rouge behemoth

i doubled everything
you wanted tough you got the biggest idea i could give and the defence i tripled

Author:  Willeitner [ Sat Jan 01, 2011 1:15 am ]
Post subject:  Re: new npc: rouge behemoth

A common npc
3200 shields
3000 hull
2000 attack
2800 defense

Author:  Robert [ Sat Jan 01, 2011 7:30 am ]
Post subject:  Re: new npc: rouge behemoth

flame wrote:
npc
crimson blades: crimson stealth. rank 300
sheilds: 10000
Health: 20000
attack: 5000
defence 3500
Rare
a speedy mobile base hauling the best theives of the crimson blades this warship is so sneaky it's victim's only see ityou'd have to be nuts if you wanted to fight it that might be suecide
drops: super warp engine(device) cloak 120, 180 contraband(must keep for yourself sels for 18,000,000 a unit), crimson death ray(planet space 20)attack 1500,captured figure(100 political favor), crimson thief(50 tactical officers each),crimson base(planet) size 1 700 defence all sharable to 1-750

comment's like it or not tell me why

Fixed

Question: What rank are you? Those were some pretty low stats for a rank 800 ship. I lowered it to 300(So more than ONE person would see it) made it rare and multiplied everything by almost ten. That's a suitable challenge. And really? 20 space for 200 attack? Fail. I raised it to 1500. Antimatter minefeilds are better than that weak structure. And 80 defence? FAILX10! i have a planet structure size 2 that gives 750 DEFENCE. Raised to 700 size 1. 800 attack from one artifact, too high. Lowered to one crimson theif=50 Tactical officers.

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