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 Fix for research cap 
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Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
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As I have seen DMDMDM's complaining about the research cap being way too short for his production I propose a few things to fix it:

1. Change research cap's level scaling. (most likely the easiest change but has the potential to be ineffective)

2.Change research cap to scale with planets. (it will match with the scaling that mineral and artifact caps already have, but has less of an in-game reasoning)

3. Add high-level missions that reward Research Data Archives. (and possibly missions for the other 2 storage artifact buildings)

4. Add high-level missions that reward a permanent increase to the research cap.

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Wed Dec 22, 2010 4:21 pm
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Joined: Tue Jun 08, 2010 3:47 pm
Posts: 2180
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zophah wrote:
As I have seen DMDMDM's complaining about the research cap being way too short for his production I propose a few things to fix it:

1. Change research cap's level scaling. (most likely the easiest change but has the potential to be ineffective)

2.Change research cap to scale with planets. (it will match with the scaling that mineral and artifact caps already have, but has less of an in-game reasoning)

3. Add high-level missions that reward Research Data Archives. (and possibly missions for the other 2 storage artifact buildings)

4. Add high-level missions that reward a permanent increase to the research cap.



I wouldn't mind any of these options. Great ideas. :D

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Wed Dec 22, 2010 4:22 pm
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Joined: Wed Sep 22, 2010 10:35 am
Posts: 906
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Correction. I wasn't complaining. I still get my 8 hours of (beauty) sleep which is fine. I was rather wondering if there's any purpose on the cap besides annoying people and making them lose sleep. I'd rather suggest removing the cap all together. If people want to stay with their arses on 20 million research just to lose it to hacks then is their option.

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Wed Dec 22, 2010 4:42 pm
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