Caleth wrote:
The other failing of cloak is that once a planet is found it never drops off your radar. So if you find one at a full power scan blitz of say 5k scanning but then drop back down to 1.5k you still know where the planet is located. This seems wrong. I suggest that when you click on a planet, the system should compare it's cloak to you current scan and if it isn't within a certain range you can't locate the planet anymore.
I think the new Temporal Flux Orb is a pretty good answer to that; if you have really good planets you can use it whenever somebody else scans them. I'm going to finish the Terra Project on Saturday and I intend to do just that.
Also, people are talking about this again so I thought I'd give it a bump O_o Just for any suggestions people have to help with the planet attack/defense/cloak scaling compared to player ships.
Also, I like the idea of this:
viewtopic.php?f=6&t=3362but applied to attack and defense as well.
Upgrading from Graviton to Disruption Minefields actually gives less attack/space, and upgrading from Quantum to Singularity Minefields stays the same. I know there are a lot of available attack structures, but still.