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Planet Flux Failed
http://galaxylegion.com/forum/viewtopic.php?f=6&t=3242
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Author:  Valdimarian [ Thu Dec 16, 2010 1:08 am ]
Post subject:  Planet Flux Failed

So somehow my planet got taken AFTER I Fluxed it.

I KNOW I fluxed it before the other guy had a chance to take it back because I fluxed it immediately after taking it back.

But somehow my records show that 15 minutes after I took it (and fluxed it) the very same planet got hit with a Quantum Bio-Vaporizer!


Ship's Log wrote:
1 hour, 46 mins ago
Gearbox attacked you and set off your Halcyon Trap!
1 hour, 55 mins ago
One of your scanned planets is no longer visible. Its owner has used a device to remove it from your database
1 hour, 55 mins ago From: Andrew Klenotic
Glasgen has been conquered by Andrew Klenotic!
1 hour, 55 mins ago
Andrew Klenotic has used a device to warp you away from Glasgen. It is no longer being guarded.
1 hour, 56 mins ago
Andrew Klenotic has dropped a Quantum Bio-Vaporizer on Glasgen, killing half the population instantly.
1 hour, 56 mins ago
Andrew Klenotic has dropped a Quantum Bio-Vaporizer on Glasgen, killing half the population instantly.
(Approximately 2 hours, 9 minutes ago I used a Planetary Flux, and I KNOW I used it because it's not in my inventory anymore)
2 hours, 10 mins ago
Your attack on Glasgen sets off a Grav-Whip Trap, damaging your ship for an additional 400!
2 hours, 10 mins ago
Your attack on Glasgen sets off a Alarm Sentry Trap, boosting the planet with its effects!
2 hours, 35 mins ago From: Gearbox
Glasgen has been conquered by Gearbox!
2 hours, 35 mins ago
Glasgen is under attack!

Author:  Milbrandt [ Thu Dec 16, 2010 1:30 am ]
Post subject:  Re: Planet Flux Failed

the legion share still exists and expires naturally.

Author:  Valdimarian [ Thu Dec 16, 2010 2:26 am ]
Post subject:  Re: Planet Flux Failed

Milbrandt wrote:
the legion share still exists and expires naturally.

I don't like that... that sounds like it's a flaw in the ability to HIDE YOUR PLANET!

And speaking on the same topic, why is it that taking your own planet back in less than an hour after it was taken resets it's production bonus? That just pisses me off.

Author:  Milbrandt [ Thu Dec 16, 2010 5:16 am ]
Post subject:  Re: Planet Flux Failed

the planet is ravaged with warfare...if the bombing of England had just ended during WWII...do you think the populace would of hopped right back on the assembly line?

Author:  JoshFFuller [ Thu Dec 16, 2010 11:10 am ]
Post subject:  Re: Planet Flux Failed

The Legion alert only lasts so long, that's why he hit you again right after you used the flux, if you managed to keep it for a few hours it would be safe for sure. It seems to keep the system in line so people don't steal a planet, then pay for an artifact to keep it from a much more powerful legion

Author:  Valdimarian [ Fri Dec 17, 2010 4:03 am ]
Post subject:  Re: Planet Flux Failed

JoshFFuller wrote:
The Legion alert only lasts so long, that's why he hit you again right after you used the flux, if you managed to keep it for a few hours it would be safe for sure. It seems to keep the system in line so people don't steal a planet, then pay for an artifact to keep it from a much more powerful legion

Yea, but they just paid money for it, they should get a benefit in line with the $5 they just spent on a game. If it was an in game available item still I wouldn't have so big of a problem with it, but it's $5 of real money (or worth of Offers completed) that they spent on an item that doesn't fully do what it promised.

Author:  Chakotay [ Fri Dec 17, 2010 4:19 am ]
Post subject:  Re: Planet Flux Failed

You need to arti it up.. put up all defense after you flux you should have immune it and the bio would have never happen.. get some people to defend it buy the time the immunity wears off you have the planet... never attack someone when you just took a planet...

Author:  Milbrandt [ Fri Dec 17, 2010 5:48 am ]
Post subject:  Re: Planet Flux Failed

got three planet fluxes from NPC drops in the last 2 days....not necessary to buy them...shoot at everything you can see out your windows

Author:  Razorback [ Fri Dec 17, 2010 6:01 am ]
Post subject:  Re: Planet Flux Failed

Ok, I've had a planet taken from me before and when it was fluxed, it was fluxed right off my newsfile. I couldn't go back to it at all. Are you saying that if a planet is being attacked and then an alert is sent out, the alert will still be visible post-flux?

Author:  Vekno [ Fri Dec 17, 2010 6:24 am ]
Post subject:  Re: Planet Flux Failed

yes. if its alerted pre flux it will be posted for the full 8 hours even post flux.

Author:  silentknight [ Fri Dec 17, 2010 12:44 pm ]
Post subject:  Re: Planet Flux Failed

The alert last 12 hours not 8. And yes it used to be that the flux removed EVERYTHING about that planet, but people where complaining about how OP it was. So now Dan made it where if the player can get an alert out on it before it's fluxed, the alert will still stand and the planet can be targeted from it that way. As it is, a supprise attack against a planet with a passed invade roll, immediatly fluxed, can still be quite devistating, often resulting in the invading and fluxing of a planet before an alert can be sent. But for a planet like that that you have been fighting over for a while, expect there to be existing alerts out. You need to have your legion IMMEDIATELY start guarding the planet and tear down all production structures and build pop and defense structures on the planet, buff it with all the arties you can and last buff it with a planet vortex deflector, which will make it immune to artifacts, which also makes it so the defenders can't be warped away.

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