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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Hey all,
I've been thinking about the process of abandoning planets. I think it would be better to make it so that it will cost in-game credits to abandon it instead of 5 GP's, since it costs credits to colonize and invade it. However, to offset the idea of "too easy to abandon", perhaps it would cost 4x the credits as it costs to colonize?
Colonize = 1x credits Invade = 2x credits Abandon = 4x credits
It should reflect the whole process of uprooting your population, resettling them elsewhere, scrapping infrastructure, and so on.
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Sun Dec 05, 2010 7:23 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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+1
it would make it easier to undo the mistakes we made when we were noobs.
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Sun Dec 05, 2010 7:26 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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I like it however, i think it should cost more than 4x. If you made a mistake you should be punished for that mistake. i think it should cost atleast 10x
_________________ No surrender.
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Sun Dec 05, 2010 9:18 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Veristek wrote: Hey all,
I've been thinking about the process of abandoning planets. I think it would be better to make it so that it will cost in-game credits to abandon it instead of 5 GP's, since it costs credits to colonize and invade it. However, to offset the idea of "too easy to abandon", perhaps it would cost 4x the credits as it costs to colonize?
Colonize = 1x credits Invade = 2x credits Abandon = 4x credits
It should reflect the whole process of uprooting your population, resettling them elsewhere, scrapping infrastructure, and so on. Do you mean the original colonization/invasion cost or your current colonization cost? Remember that colonization costs scale according to how many planets you control. After you've acquired several planets, there is a BIG difference there.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Dec 05, 2010 9:24 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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ExSeaD wrote: I like it however, i think it should cost more than 4x. If you made a mistake you should be punished for that mistake. i think it should cost atleast 10x Keep in mind, newbies make common mistakes of colonizing lousy planets. They should be able to abandon them and rectify their mistakes without too much pain. Likewise, the high levels will need billions of credits to de-colonize their crappy planets. For me, it costs over 140 million to invade a planet at level 165. Using my idea, it would cost almost 300 million to de-colonize. I generate about that much in minerals daily, then have to pay 170 million upkeep, so I'd really only get about 130 million profit. Higher levels (300+) need 1 billion to invade planets, so that means 2 billion to de-colonize. And high levels have 80+ planets controlled, so thats a lot of money to de-colonize, say, 10 lousy planets out of that 80'ish. Perhaps pushing it up to 5x or even 6x would be reasonable and fit not just the high levels but also the lowbies, and not penalize the lowbies that severely. Darth Flagitious wrote: Do you mean the original colonization/invasion cost or your current colonization cost? Remember that colonization costs scale according to how many planets you control. After you've acquired several planets, there is a BIG difference there. Colonize + invasions work on the same scaling up principle, so de-colonizing should work the same way. Easy on programming, and logical progression. So if it costs 100 million to colonize your previous planet, then it should be multiplied to whatever scale is decided on to de-colonize. If its 4x, it'll be 400 million, or if its 6x, its 600 million. Plus, it's logical to de-colonize previous planets. You can't exactly de-colonize a planet you have yet to colonize or invade using the "next cost" modifier.
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Sun Dec 05, 2010 10:14 pm |
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vladd13
Joined: Sun Sep 12, 2010 10:05 pm Posts: 943
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ExSeaD wrote: I like it however, i think it should cost more than 4x. If you made a mistake you should be punished for that mistake. i think it should cost atleast 10x Dude No way , Do we need to have another talk behind the wood shed ?
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Sun Dec 05, 2010 10:17 pm |
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Obscura
Joined: Sat Nov 06, 2010 3:43 pm Posts: 580
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vladd13 wrote: Dude No way , Do we need to have another talk behind the wood shed ? I am scared to think what might have happened, but hey don't ask, don't tell.
_________________Nocifer Deathblade wrote: Hey.. I have to correct you.. My legion doesn't have multi-account.. Orion Bank doesn't exist..  What have we here? https://www.facebook.com/profile.php?id=100001147963475&sk=friends&v=friends
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Sun Dec 05, 2010 10:23 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Veristek wrote: Darth Flagitious wrote: Do you mean the original colonization/invasion cost or your current colonization cost? Remember that colonization costs scale according to how many planets you control. After you've acquired several planets, there is a BIG difference there. Colonize + invasions work on the same scaling up principle, so de-colonizing should work the same way. Easy on programming, and logical progression. So if it costs 100 million to colonize your previous planet, then it should be multiplied to whatever scale is decided on to de-colonize. If its 4x, it'll be 400 million, or if its 6x, its 600 million. Yeah, this is where I was seeking clarification. Thanks. In general I like the idea. +1
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Dec 05, 2010 10:24 pm |
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Obscura
Joined: Sat Nov 06, 2010 3:43 pm Posts: 580
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I like the idea overall +1
_________________Nocifer Deathblade wrote: Hey.. I have to correct you.. My legion doesn't have multi-account.. Orion Bank doesn't exist..  What have we here? https://www.facebook.com/profile.php?id=100001147963475&sk=friends&v=friends
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Sun Dec 05, 2010 10:27 pm |
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vladd13
Joined: Sun Sep 12, 2010 10:05 pm Posts: 943
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Obscura wrote: vladd13 wrote: Dude No way , Do we need to have another talk behind the wood shed ? I am scared to think what might have happened, but hey don't ask, don't tell. Dirty minds tsk tsk tsk , I like the idea but come on ten times the cost to colonize it ! Id have to take out a loan and my credit aint so good .
_________________ 
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Sun Dec 05, 2010 10:38 pm |
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Mark W
Joined: Mon Apr 26, 2010 7:51 pm Posts: 259
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Even 10x would be an improvement over the present system. But I agree with you that it should be less. 2x colonization cost is sufficient in my view.
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Mon Dec 06, 2010 3:31 am |
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Soozerama
Joined: Tue Feb 09, 2010 2:56 pm Posts: 85 Location: Seattle
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might be nice to have a choice, 10x credit or 5gp.
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Mon Dec 06, 2010 3:40 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Up to 10x I don't really care, it's still more options than we had before.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Mon Dec 06, 2010 4:43 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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I actually don't like the "scale to your planets" idea, because it just gets easier to uncolonize a planet the more you do at a time. So I suggest scaling it based on total number of times you uncolonize:
10 mil for first, 100 mil for second, 1 bil for third, 10 bil for fourth, 100 bil for fifth, etc.
In which uncolonizing with GP does not count to this limit.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Mon Dec 06, 2010 7:08 pm |
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Mark W
Joined: Mon Apr 26, 2010 7:51 pm Posts: 259
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How about 2x, 3x, 4x instead - let the multiplier increase. I don't think a fixed cost would benefit anyone. I can see some benefit to increasing the cost to abandon. Right now it is fixed if you spend real money for GP.
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Mon Dec 06, 2010 7:26 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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I don't think setting 4x cost of colonization for your previous planet cost is unreasonable.
High level players have plenty of open planet slots, and they're very picky about which planets to colonize. They won't be de-colonizing willy-nilly because the high end planets are really rare and hard to find. I've heard that on average, out of 100 planets scanned, players usually only get 3 - 4 good planets to colonize. The rest will have to be invaded or whatever.
At high levels, planets cost over 300 million to colonize, so it would cost 1.2 billion to de-colonize them. That is a significant amount of credits. Then you spend MORE credits to colonize a new planet, assuming you have found a great quality one, or successfully invade a Mega Rich planet. Then pay MORE crediits to plop down +8, +10, or +12 buildings. So high levels would still spend a considerable chunk of their money on one or two planets de-colonized then re-colonize.
On the other end of the scale, credits are HARD to come by for lowbies. They don't get Kurenite or Aidonium on a regular basis like the high levels. They are usually the most likely to have crappy planets and don't know any better until taught by legion or by experience. If the newbie de-colonizes 10 of his crappy planets (Sparse or Average resources) to uprade to 10 Abundant or Extremely Abundant planets he has found, it would kill his credit. If Mark's idea is used, the newbie would have to pay 14x the amount of credits for a de-colony. Level 40 newbies need 1 million credits to colonize their 10th planet. With Mark's idea, the newbie would need to spend 14 million credits to de-colonize, assuming all his planets are crappy. Newbies can't afford 14 million credits at level 40. Under my idea, the newbie would need 4 million credits to de-colonize a planet, which is much more affordable and capable for the newbie to do.
If you're concerned about abuse of this, de-colonizing planets all the way down to 0 planets, then recolonize for cheap... Very easy to fix. You can only de-colonize two planets at a time. There can be a counter to keep track of this.
Let Current Planets Owned = X Let Current Planets Owned Amount after De-Colonization = Z Let De-Colonization Amount = Y, and maximum of 2. If De-colonization = Activated, then Y - 1. If Y = 0, then De-colonization = Disabled. If Z > X, then reset De-Colonization to Enabled.
Some coding like that should fix that problem. Easy. no?
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Mon Dec 06, 2010 10:50 pm |
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