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 trap idea 
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Joined: Sun May 09, 2010 3:49 pm
Posts: 253
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How about a defensive trap that triggers all of you attacker's traps?
If they are shooting at others, why should they also have the benefits of a halcyon?


Wed Dec 01, 2010 1:12 am
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Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
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mmm i dont know... because if they have the same trap then all your traps will go off as well. that would suck.

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Wed Dec 01, 2010 1:16 am
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Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
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How about a loaded artifact trap, where (when triggered) it automatically uses the loaded artifact on your ship, including crimson obelisks and calming amplifiers.

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Wed Dec 01, 2010 6:59 pm
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