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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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OK, so heres what I'm thinking. Raiding is really lame. Often i disable a player and just leave it at that because it is completely unworth the extra 5 energy to get an extra 100 mining or artifact points. I propose that we have 'Heroes' that would lead the charges in raids and (if my other topic is taken into account) planetary invasions.
Players that have played Travian or Evony will understand this concept, where you can visit the 'Galactic Tavern' and hire some intergalactic mercenaries with specific stats. The heroes would then provide a bonus to planetary invasions and would be able to salvage armor or weapons from raiding enemy ships.
The player being raided wouldnt lose anything, the raider however would have a chance to gain special equippable stuff. Raidable materials would increase in stats scaling to player ship level classes. As in light cruisers to heavy cruisers would carry a specific weapon/armor set, light dreadnaughts to heavy dreadnaughts will have another.
I also propose that IF this is implimented that Rare and Elite NPCs should be able to be raided and possibly give out a 'special elite' weapon set. This would work as the enemy is available for the full time that it is scanned and is able to be raided by the (if rare) top 3 disablers, (if elite) top 10 disablers. After the ship can no longer be raided, or if the player is too weak to raid the ship, the attack button should be replaced with a "Abandon Wreck" button that would erase it from the NPC combat slot.
Please provide feedback as I didnt really think this one through, I was just thinking how awesome it would be to have a hero merc to customize in this game.
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Tue Nov 30, 2010 12:35 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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expanding on this topic.... One hero can be hired every 10 levels. Maybe a level cap?? (even if I would prefer there not be one). Heroes can be stationed on planets. Heroes require a daily upkeep, same as a ship, BUT if you cant pay them they have a chance (2%?) to defect. This would allow yet another way to burn credits and would fix the dysonians problem of needing planet protection. They could just put 15 heroes on each planet.
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Tue Nov 30, 2010 1:22 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Webguydan, please post a reply if you have read this idea thread, just as a confirmation. Thankyou.
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Wed Dec 01, 2010 1:47 am |
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vladd13
Joined: Sun Sep 12, 2010 10:05 pm Posts: 943
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Vekno wrote: Webguydan, please post a reply if you have read this idea thread, just as a confirmation. Thankyou. they read all threads that are posted ,they don't always respond or confirm every post
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Wed Dec 01, 2010 2:14 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i realize that they say this, but it is just professional business to post a confirmation message. I cant think of any business or company that i have come into contact with that DOSNT post a confirmation message. And if they do read these posts, perhapse they will have the professional courtesy to post a confirmation.
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Wed Dec 01, 2010 2:16 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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wow someone sure does feel entitled. Dan posted that he reads all the posts, you should take him at his word and leave it at that. He is one guy doing all this and it's unrealistic to ask him to come here and humor you. Moreover you should suggest something and leave it to others to give their opinions about your post. If you suggest something and no one likes it or cares to respond, theres probably a good reason for it.
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Wed Dec 01, 2010 2:59 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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im pretty sure dan is NOT doing this by himself, as he stated under the thread about ingame art, there are alot of ppl at work here in this game. dan may be the only one doing something, but im sure he has employees to go through the posts and pick out the good ones. A simple "thank you for your idea" post would be good enough. At least then I would know when to shut up.
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Wed Dec 01, 2010 3:02 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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...so it seems you have done this in every thread, unbelievable. You are just effectively pushing everyones ideas out of the way so you can keep your eleventeen posts at the top. Have some courtesy not only for Dan, but to the other people who post here.
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Wed Dec 01, 2010 3:04 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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yes i posted please post a confirmation in all of my threads. however, this is not to keep them at the top, it is simply because i wanted a confirmation post. Sorry if that bugs you guys so much, but i dont see what the big deal is. However, I do apologize to anyones ideas i have bumped down and plan to fix that in a sec. But for now, the only person keeping this thread at the top are you haters that feel the need to call me out. In a way, i thank you for bumping my post to the top.
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Wed Dec 01, 2010 3:08 am |
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bendover
Joined: Sat Aug 07, 2010 7:12 am Posts: 55
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The issue is that the hero bonus is static and just like race bonus's it would have to be fine-tuned and this is a lot of work.
Any percentage difference is like that, which is the problem from say a game like evony or travian where you can add a % and it doesn't make a big deal in game-play. Here, the passive difference is huge.
In addition, you are your own hero in this game to a large extent. You get the passive bonus from both race and profession. This might not be the best system, but to change that you would need to introduce new things into the game. How does he work with the commander, etc? You are the commander, so your hero might help on some aspect and level up, but what does this give you? I am not saying you might not be onto something here, but the idea kind of lacks depth as its very specific, and for a very specific playstyle that you define it. Other people might want the hero to help with planatery defense. Maybe help with mineral output. I don't know, how would that work in conjection with race bonuses?
Now if you went along the lines of "leveling yourself as in your profession or race depending on what actions you take"...well then you could say that everytime you attack something your weapons skill goes up if you are konquel, etc, that might have merit, as then you would have to attack people to level the weapons skill higher, and for other professions same goes... but that is also difficult to figure out as if you make levels too easy someone could have a 200% bonus to attack. Ouch....
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Thu Dec 02, 2010 5:39 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Thanks for ur input, I was mainly thinking about how someone else stated there should be a legion base solar system, or space station, or whatever it was. This would be an idea that might be incorporated after that. I probably should have made a reference to the other idea in my original post, but it must have slipped my mind. If there was a legion space station or base planet or whatever, then there could be a tavern located there. Then this idea might be able to be implimented. Also, i would agree that it would not be a good thing to give heroes a percent bonus towards the total attack or defence, but they would have their own attack and defence, much like a miniature ship. Except instead of cannons and thrusters they would have rifles and laserproof armor.
I also rather liked your idea of the specialized heroes that could help with mining, research, or artifact production, as there is no real way to improve artifact production in terms of NPC drops. It would also help increase the amount of players this would be applicable for, as not everyone is an NPC hunter or a PvPer. This way the heroes would also be able to gain XP from other sources than combat, and perhaps add a new research chain for hero equipment, and work like the building research chain.
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Thu Dec 02, 2010 5:57 am |
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Romah
Joined: Fri Aug 27, 2010 1:49 pm Posts: 151
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I agree it would be nice to have some sort of knowledge from Devs to where the game is heded or what upgrades and changes are in consideration, but we cant ask them to answer our every single IDEA. I know some are good and in my opinion worth the reply. (believe me I know your feeling though: ) But it will create the atmosphere where they would likely be expected to answer each time. Or else they get hate posts of being "ignored" heh... Facebook world *shrug* As for your idea, I just posted a similar idea, but with a different approach... http://galaxylegion.com/forum/viewtopic.php?f=6&t=3008&p=22720#p22720
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Thu Dec 02, 2010 11:10 am |
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