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Kaos
Joined: Sat May 01, 2010 11:39 am Posts: 1217
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As I have said before, part of the reason the Dysonians are to big is because the game encourages high level ranked player to feed on low ranked players.
One of the major ways this happens is with the division of NPC shares. Take my legion for example. I often get NPCs that have 10 slots but only 5-9 people in my legion are high enough to attack under the current game rules. I often share NPCs and have to do the majority of the damage because only one other player is strong enough to help.
In most games the low level players can tag along and get a share of the experience and/or "loot" from a high level kill. This helps them.
It would help the high levels (like myself) if I could see NPCs alerted by the little guys. While I don't need the modules I do need the complex tech parts those modules can be scrapped for.
Another way this happens is when a high ranked player scans a great planet held by a low ranked player. He knows that the low level player is in a legion with 49 other low levels and he could beat the entire legion by himself. So he takes the planet without any consequence.
If there is an alternative to the current and only choice for high level players of joining a super legion, there will be more groups that are evenly distributed across all levels.
Dan, please remove the NPC sharing restrictions.
_________________ Galactic Paladins - Recruiting Select Rank 300+ - #3 with level 6 base and #3 in Legion strength (not just NPC fighters) - 13 Lab creations (all the best) - Our base gives 22000 RP a day
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Fri Nov 26, 2010 6:47 pm |
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nespharym
Joined: Tue Oct 19, 2010 7:51 pm Posts: 51
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Great Idea, especially with the ability to scrap the drops for other artifact building. +1
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Fri Nov 26, 2010 6:59 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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I don't think the idea is the worst in the world, however the context of the argument is ludicrous. To disassociate yourself from an entire legion as if you are different is idiotic, you have the same benefits as everyone else, there was no need to point a needless finger. Also suggesting that you want to powerlevel your legion to give them an unfair advantage over other legions is hypocritical.
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Fri Nov 26, 2010 9:19 pm |
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nespharym
Joined: Tue Oct 19, 2010 7:51 pm Posts: 51
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bobsmith wrote: ....Also suggesting that you want to powerlevel your legion to give them an unfair advantage over other legions is hypocritical. Its a tactic, the Dynos have the "gang bang" tactic, Chaos will have his
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Fri Nov 26, 2010 10:18 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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what he is suggesting is beneficial specifically to his guild, not to everyone. I wouldn't consider it a tactic.
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Fri Nov 26, 2010 10:20 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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I think I like the idea, though I am biased, being in the same sort of position, it seems.
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Sat Nov 27, 2010 1:54 am |
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Kaos
Joined: Sat May 01, 2010 11:39 am Posts: 1217
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It isn't beneficial to one person or legion but to everyone. Removing rank restrictions means that everyone, no matter what their rank or the ranks of their legion benefits.
_________________ Galactic Paladins - Recruiting Select Rank 300+ - #3 with level 6 base and #3 in Legion strength (not just NPC fighters) - 13 Lab creations (all the best) - Our base gives 22000 RP a day
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Sat Nov 27, 2010 1:56 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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it's beneficial to your case specifically seeing that you, the leader are high level and your legion is lower level. Most legions do not have access to someone who can just blow up everything for them. So unless you want to implement a high level in every legion, yes, it is specific to your legion.
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Sat Nov 27, 2010 2:02 am |
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Mark W
Joined: Mon Apr 26, 2010 7:51 pm Posts: 259
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If all the high rank players see an NPC, what would stop them from taking all of the available slots? If after some time, there are still available slots, making the NPC available to more players would be good, but those close to it in rank should have the first shot.
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Sat Nov 27, 2010 2:03 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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How about just letting the sharer choose either what ranks, or what people can see it?
_________________ Your right to an opinion does not mean your opinion is right.
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Sat Nov 27, 2010 4:14 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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I actually like this idea. There are ships that we dont see anymore because of the level restrictions those ships (elite) ships should not be level restricted. Taking for example most high players did not even see the svax stryll interogator which drops those awesome planetary buildings should be visible to all levels.. If Kaos is suggesting that all elite types should be visible to all players then yah this is a good idea. but elite enemies should be able to drop rank specific items. mk1 for level 1-99 mk2 for 100 - 199 so on and so forth. That would definitely balance things out. Kaos wrote: As I have said before, part of the reason the Dysonians are to big is because the game encourages high level ranked player to feed on low ranked players.
I think its the other way around. we low level players benifit from our high ranking players because they dont have to do missions anymore and just kill npc to get the rare ones.. If thats unfair for you then I really cant do something about it. That was the reason nocifier had a level restrict on players joining. he wanted players to benefit from the NPC shares that they were sharing.. Having low level players makes it a waste for those that already have their parts. Otherwise I do agree with Kaos on this one. 
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Sat Nov 27, 2010 4:17 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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actually i like the idea since im a lower level and most of my legion mates are lower then me and they cant see it untill their lvl 50. it would be nice for them to poke and prod at that big npc so when they get to the ability to fight one they can do more damage and learn with artifacts are useful then having to learn when you get the actual ability to attack them.
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Sat Nov 27, 2010 4:19 am |
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DanielSF
Joined: Fri Nov 19, 2010 1:36 am Posts: 112 Location: Earth, Milky Way
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In most games the low level players can tag along and get a share of the experience and/or "loot" from a high level kill. This helps them. I am thinking everquest and I can't stop.
2 words N00B Protection. Or this idea. I like it +1 up!
_________________It takes a lot more to set me off then it seems. Code: Peace is a lie.... Oh wait.
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Sat Nov 27, 2010 4:23 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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I like the idea in the sense that it benefits us since we can no longer see npcs which drop unique buildings and whatnot, However I standby the fact that it is unfair to other lower level legions. If it is isn't far to everyone, it at the very least needs to be modified.
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Sat Nov 27, 2010 4:24 am |
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Andy
Joined: Sun May 09, 2010 3:49 pm Posts: 253
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Only if you increase the number of slots. They could be scaled even. And maybe reduce your chances for a nice artifact if you do more or less than your share of damage? Make that "share" based on your current level? But no restrictions for the original finder?
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Sat Nov 27, 2010 3:50 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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I would love to continue farming dark ring and other NPCs for caches, vaults, etc as I rank up more so I support this. 
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Sat Nov 27, 2010 4:46 pm |
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