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 RSL Siege Cannon 
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Joined: Wed Sep 22, 2010 10:35 am
Posts: 906
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Since you "fixed" the "Rogue Experimenter" which doesn't drop 250 RP anymore on top of the 50 experience+RSL Memory Implant, can you take the time to fix the "RSL Siege Cannon" so it has any benefits on top of the nuisance ?

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Tue Nov 23, 2010 9:01 am
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Joined: Sat May 01, 2010 11:39 am
Posts: 1217
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It does have a lot of power for relatively small payoff. I make 50 research points in about 12 seconds. The attack/defense power of the NPCs scale to match a player, so should their payouts.

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Fri Dec 03, 2010 5:57 pm
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Joined: Mon Jun 21, 2010 4:17 am
Posts: 521
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Yea i posted about this once with the logic that if these things had that much firepower and on top of it that much defense, I guarantee you I would learn a whole lot from one of these disabled ships, aka research.

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Fri Dec 03, 2010 7:01 pm
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Joined: Fri Oct 22, 2010 10:33 pm
Posts: 16
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Ideas for the RSL Seige cannon drop:

RSL Data Core: Similar to the alien data disks
Drop rate: 60%

RSL Over-Charge module: Increase weapon output by 150% but increases energy usage by 100% (from 5 to 10) and will damage your ship.
Drop rate: 30%

RSL Bombard Cannon: The salvaged cannon itself. Something along the lines of 250 atk with 20 decks. Downside is that reduces energy by 100 and defense by 100.
Drop rate: 10%

Of course the drop rates and the numbers will be changed but something to go along.


Sun Dec 05, 2010 3:50 am
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Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
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yeah, i got one today. it had over 1500 attack and 600 defense, which is double my attack and triple my defense. to only get 50 research points, i could loot close to 1500 RP hacking other players with the amount of energy i spent killing it. there NEEDS to be a better reward for something like this, even if it IS just 30x the RP it gives currently. (1500 RP for those who think it seems like a lot)

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Sun Dec 05, 2010 4:06 am
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Joined: Mon Jun 21, 2010 1:52 am
Posts: 313
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Sounds like an NPC to avoid killing.. *adds to his list*


Sun Dec 05, 2010 7:17 pm
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