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 Subspace seeker: an unmitigated waste of galaxy points? 
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Joined: Mon Jul 05, 2010 4:06 pm
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Subspace seeker artifact is 38 galaxy points for 150 scanning I think 150% would be more in line with the investment, with 1590 scanning I am unable to even get the scan button as an option, dog would love a bone, great game, really enjoy it...unable to say that my Chica agrees,..peace :idea:


Mon Jul 05, 2010 4:13 pm
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At High lvls Subspace seekers are a waste of artifact points / GPs.

But at low lvls ... It's fantastic. I agree with you it should be % based rather than pure points. But 150% is way too much I think ;) (even if I would love that) ... It could be more likely 110% and consume as fast as protogrid thingy.

or give us a mission using subspace seekers to create a bigger artifact ... Something like that.


Tue Jul 06, 2010 10:56 am
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FYI, I got Stryll seeker artifact that adds 10% boost to scan temporarly off an uncommon NPC.. Go farm them if you are high rank player.. :)

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Tue Jul 06, 2010 2:26 pm
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Zhorgul wrote:
At High lvls Subspace seekers are a waste of artifact points / GPs.

AGREED 100+100%. Started stacking them, then ended scraping the entire stack. Hopefully one day it would be useful.
One of the MOST useless high priced artifact for High levels as they don't scan as often as lower levels. They just keep coming...

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Tue Jul 06, 2010 2:37 pm
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Nocifer Deathblade wrote:
FYI, I got Stryll seeker artifact that adds 10% boost to scan temporarly off an uncommon NPC.. Go farm them if you are high rank player.. :)


Thx for the info! Gonna be useful for the next scan blitz :)


Mon Oct 25, 2010 6:36 pm
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Nocifer Deathblade wrote:
FYI, I got Stryll seeker artifact that adds 10% boost to scan temporarly off an uncommon NPC.. Go farm them if you are high rank player.. :)

However that doesn't change the point of the thread. Indeed the artifact in question it's a waste of galaxy/artifact points how it is implemented at the moment. Both that and the tachyon cylinder could use a revamp from fixed amount to percentage so it's useful from level one to infinity and beyond. In the lines of "Ancient Crystal Foci" and "Crimson Obelisk". 5% and 10% extra.

P.S.

The NPC's that drop the 10% artifact are uncommon and called :

Rank 55 Stryll Hunter
Rank 110 Stryll Skirmisher
Rank 180 Stryll Devastator.

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Tue Oct 26, 2010 7:08 am
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I agree, they are too expensive at 4000 APs also, but then, what else is in that range? Dan moved a handful of artifacts to NPC ships I rarely see so that I instead get more of these and Alien Star Charts. I use one of these seekers from time to time just 'cause I get tired of seeing double digits of them sitting in my hold...


Tue Oct 26, 2010 9:42 am
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Shamelessly bumping since I think it's a valid, decent suggestion. Care for a comment please Dan ?

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Thu Oct 28, 2010 8:09 am
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I'd be happy with uncommons and rares (npcs) showing up more often. I'll earn my rare artifacts, but Im about done with Sha'din Charger after Sha'din Charger...

~ D


Thu Oct 28, 2010 2:35 pm
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I have noticed a great deal of players (including myself) complaining that they get too much of an artifact due to the fact that they have no way of using them as much as they gain them. For example, 10 unstable wormhole emitters are useless if there is only 1 planet in your entire list of scans that is being defended by a player, let alone the fact that the planet is well below all the other planets you would rather get first. Subspace probes are another such example.

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Thu Oct 28, 2010 7:05 pm
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I agree with the waste of space / artifact points that Subspace Seekers are, and as common as they are, they're knocking out my Quasi-Spacial Expander chance!


Sun Nov 07, 2010 2:14 pm
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Well, I'm not sure why it cost so much AP. Still 4700 it's really only a 2000 level artifact at best. Perhaps if it was 20-25% bonus to scanning. Right now it's in the "wasted AP" category.

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Sun Nov 07, 2010 7:05 pm
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Dan can probably change this artifact to + 100 or + 10% whichever is higher.. I too believe that for a 4000+ AP points its a big unbalanced artifact. its only good a low levels.. Should be more useful if it has an "or" whichever is higher clause

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Mon Nov 08, 2010 4:15 am
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Percentage based (i.e. 10%) in lieu of fixed amount (whatever that amount is) means the artifact(s) will scale so everyone (except maybe the lvls 1-20 with friends in higher places) will be happy.

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Mon Nov 08, 2010 8:05 am
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Had interesting idea... mission to trade like 25x subspace seeker for something, let's randomly call it "Deep space exploration drone", that adds 5% to your scanning success rate (minimum 5%). Now that would be an interesting thing wouldn't it? About 120k AP worth, but you weren't using it anyway; this gives you a way (energy inefficient but possible) to still find planets no matter how many you have... and not just 1 like star charts. Just a random idea for reusing this artifact for something.

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Wed Nov 10, 2010 2:03 am
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Webguydan wrote:
The 'Subspace Seeker' artifact has been reduced in Artifact Point cost by over half, and will now grant 175 scanning (up from 150)
The 'Continuum Beacon' artifact has been added. It costs 5000 Artifact Points and will grant a 15% bonus to scanning.

The 'Alien Star Charts' artifact is being phased out. New tiers of scanning technology are being added very soon.

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Mon Nov 22, 2010 1:30 am
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Remric wrote:
Webguydan wrote:
The 'Subspace Seeker' artifact has been reduced in Artifact Point cost by over half, and will now grant 175 scanning (up from 150)
The 'Continuum Beacon' artifact has been added. It costs 5000 Artifact Points and will grant a 15% bonus to scanning.

The 'Alien Star Charts' artifact is being phased out. New tiers of scanning technology are being added very soon.

I really like the first and second, can't say I am a fan of the third.


Mon Nov 22, 2010 12:27 pm
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ODragon wrote:
Remric wrote:
Webguydan wrote:
The 'Subspace Seeker' artifact has been reduced in Artifact Point cost by over half, and will now grant 175 scanning (up from 150)
The 'Continuum Beacon' artifact has been added. It costs 5000 Artifact Points and will grant a 15% bonus to scanning.

The 'Alien Star Charts' artifact is being phased out. New tiers of scanning technology are being added very soon.

I really like the first and second, can't say I am a fan of the third.

Hear you.

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Mon Nov 22, 2010 12:33 pm
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How about just letting subspace seekers stack?
one = +175
two = +350
etc ...
that would be useful to even a maxed out player?
Would still favor big players with lots of AP however ...
Maybe make the AP cost be based on level?


Mon Nov 22, 2010 4:12 pm
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Andy wrote:
How about just letting subspace seekers stack?
one = +175
two = +350
etc ...
that would be useful to even a maxed out player?
Would still favor big players with lots of AP however ...
Maybe make the AP cost be based on level?

I don't think that is a good idea. A person could stockpile them (or buy them) to scan 50 planets without ever researching scanning tech. Not only would that unbalance all the research spent in scanning and cost of the modules, it would also devalue Alien Star Charts.

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Mon Nov 22, 2010 9:37 pm
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