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Split defense/shield modules http://galaxylegion.com/forum/viewtopic.php?f=6&t=2765 |
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Author: | zophah [ Mon Nov 15, 2010 3:34 pm ] |
Post subject: | Split defense/shield modules |
with a huge number of NPC, mission, and normal modules added since the beginning of the game, the defense/shield module tab is getting more crowded. As the thread title says I would like the tab to be separated. It also helps sort a little easier. |
Author: | ODragon [ Mon Nov 15, 2010 3:51 pm ] |
Post subject: | Re: Split defense/shield modules |
This is true of all of the tabs. I'm not maxed out like others and still have 22 items installed on the weapons tab, 21 on the energy, 18 on defense and so on. One quick start would be to move the tier rewards (uninstallable modules) to their own tab. |
Author: | Mark W [ Tue Nov 16, 2010 3:03 am ] |
Post subject: | Re: Split defense/shield modules |
It would help if things would stay put when you uninstall modules instead of going back to the beginning. I noticed the artifact list works that way now, it would be nice if the installed module list did too. |
Author: | Drake Oblivion [ Tue Nov 16, 2010 2:11 pm ] |
Post subject: | Re: Split defense/shield modules |
Mark can you elaborate on that? Im not sure what you mean? When I uninstall modules, they do tend to shuffle a little bit. Is that what you're referring to? Also, I found that Safari plays the game MUCH better than IE7, however, after every action, the page gets reset (whereas IE doesn't do that.) For example, I uninstall a conduit, but then I get sent back to the ship section, so I have to click 'energy' again, then back to the conduits page. Just wondering which if any of the problems we're sharing. ~ D |
Author: | BrianGameAcct [ Tue Nov 16, 2010 4:40 pm ] |
Post subject: | Re: Split defense/shield modules |
This is a great idea! |
Author: | Mark W [ Thu Nov 18, 2010 5:19 am ] |
Post subject: | Re: Split defense/shield modules |
Drake , when you do something to a module, you end up back at the beginning of the list. I have 17 energy modules, so to reinstall my relays takes 14 mouse clicks. It is kind of excessive to me. some people have more than that. Uninstalling takes 12 - 14 mouse clicks depending on weather or not they rearrange in the process. |
Author: | Surface [ Thu Nov 18, 2010 5:29 am ] |
Post subject: | Re: Split defense/shield modules |
I like this idea. I'm not sure about all different types of modules, but if I upgrade a module through research I can get a specific list on the News tab. However, through the modules tab I get them all together. Not sure about the details of each module type, but seems like if I research new scanning I get a scanning only list, without cloaks, on the News tab, etc. |
Author: | QCubed [ Thu Nov 18, 2010 8:36 am ] |
Post subject: | Re: Split defense/shield modules |
I have to agree with everything I skimmed here I definitely think modules should have Deference scanning cloaking and shields all separated out, it makes the report on a player's modules match how hey are arranged better too. |
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