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 Actions for planet invasions 
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Joined: Tue Apr 20, 2010 2:27 am
Posts: 672
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i think planet invasions should add 10 to the actions instead of just 1. reason being that the planet may be fluxed and there is no other way to get it back other than hacking. also, planet invasions are a serious thing in this game. it should carry more weight.

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Mon Oct 25, 2010 8:08 pm
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Joined: Sat May 22, 2010 6:22 pm
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Great idea, and as a balance, raise the invasion percent cap or even set it up on a logarithmic scale. I failed on an invasion with 1300 invasion attack and the planet didn't even have buildings on it. (the owner was a level 4 no longer playing)

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Mon Oct 25, 2010 8:16 pm
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Joined: Tue Jun 08, 2010 3:47 pm
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lol you must of just had really bad luck you should of had a 99% chance to take that world and just got off on the 1% of not getting it.

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Mon Oct 25, 2010 8:24 pm
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Joined: Sat May 22, 2010 6:22 pm
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mojo311 wrote:
lol you must of just had really bad luck you should of had a 99% chance to take that world and just got off on the 1% of not getting it.

It's capped at 90%

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Mon Oct 25, 2010 8:37 pm
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Joined: Tue Jun 08, 2010 3:47 pm
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Sorry I knew that I've just been really out of that today. lol

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Mon Oct 25, 2010 8:45 pm
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Joined: Sat May 22, 2010 6:22 pm
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perhaps there can be an "invasion overkill" where an invasion attack over 1000 higher than the planet's invasion defense raises the cap to 95% and if it's 3000 over it has an instant success.

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Mon Oct 25, 2010 11:24 pm
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