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[ 5 posts ] |
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hunter
Joined: Tue Apr 20, 2010 2:27 am Posts: 672
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i have a few hostile friends that i DONT want to remove from by FB just because i want to roll play and fight them ingame. i like the way it was before. could you please change it back and disable the features in the friends list.
in addition i found a bug where removing someone from your FB friends does NOT make them attackable like it used to. i dont want hostile friends able to repair my ship either.... that was an issue from another discussion. and i DONT want to advertise my modules and my traps to hostiles!
i have not tested this, but does a friend guarding a planet make the planet invincible? i though that one of the main benefits of having alliances so there isnt confusion. i get alerts for friends and i cant attack them...
this is a critical flaw and should be fixed immediately.
_________________ shamelessly stolen from Coth!
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Tue Oct 19, 2010 10:31 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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so:
A. have friends exploit omicron nets and other offensive actions to prevent being effected by enemies.
B. have friends exploit immunity from each other to gain defense against other legions.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Tue Oct 19, 2010 11:54 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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We're working on a solution that will allow friend PvP but still prevent some of the current concerns. Primarily, this involves blocking these actions when accessing your friends from the 'View Friends' area.
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Wed Oct 20, 2010 12:32 am |
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Double tap
Joined: Fri Jun 04, 2010 7:57 pm Posts: 108
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Here is a related question, a few months ago you fixed the issue of having invulnerable planets by making a Calming Amp removable, now, if I am not mistaken, the situation is still there with an Omicron Net, i.e. not removable by a hostile player therefore making the player undisableable <sp> and once again, the planet is invade proof, (yes i know they can be warped away but if they are online, they can get back to the planet just as quickly as it can be invaded. ) so, if we go back to having hostile actions (netting) available again, we have a big, exploitable loophole. so I think we need to leave it as is until a fix can be engineered.
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Wed Oct 20, 2010 1:29 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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There are situations where players with truce effects can still be attacked, such as planet guards. Please see: viewtopic.php?f=2&t=1331
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Wed Oct 20, 2010 5:17 pm |
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