sinsa wrote:
Ships need to be disabled before they can be raided, so normal traps somewhat protect against the raid already. So preventing the raider from raiding for 2 hrs (like Firewall) can be a bit dry. How about some special effect, like:
toxic gas - intoxicates the raider crew to become vulnerable in raids; any raid against the intoxicated crew is always critical for the duration of 2 hours. The intoxicated crew suffer increased chance of critical failure when attempting raids on other ships.
right... i take it back then. for a moment i forgot how much of a pain it can be to get past the 1st line of traps.

but your right they are sufficient to stop raiding.
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