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New trap idea http://galaxylegion.com/forum/viewtopic.php?f=6&t=2103 |
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Author: | Boligon [ Sun Sep 26, 2010 3:36 pm ] |
Post subject: | New trap idea |
Just something random I thought of that might be interesting. A flux probe type of a planet trap. Instead of attackers setting it off, it being scanned sets it off. It would have to be a high point value artifact to keep the probe a usefull item, but I could see this being a very sought after artifact if it wouldn't be considered too over the top. |
Author: | zophah [ Sun Sep 26, 2010 5:27 pm ] |
Post subject: | Re: New trap idea |
It would be very interseting if the trap points out the player who scanned your planet, giving a whole new range of players to do PVP with. |
Author: | hunter [ Sun Sep 26, 2010 5:43 pm ] |
Post subject: | Re: New trap idea |
i do like the idea of this trap. but should be somewhat rare. i disagree that it should provide the name and link to the ship tho. finding a planet is not the same as trying to invade. |
Author: | UlrixVonZybold [ Sun Sep 26, 2010 9:53 pm ] |
Post subject: | Re: New trap idea |
So wanted that probe trap until Hunter made such a compelling counterpoint! Perhaps a probe trap for a planet you discovered and were thinking of colonizing but not ready or able to yet? Once found I snapped them up or purged them in disgust so quickly...was there such a thing already? Thanks for posting and replying and I hope more chime in on the topic! |
Author: | Boligon [ Tue Sep 28, 2010 8:41 pm ] |
Post subject: | Re: New trap idea |
I hadn't expected it to link the ship. Just an advanced preliminary defense. Like if I had one on my exotic and one day the trap triggered, I know to get to defending! |
Author: | hunter [ Wed Sep 29, 2010 2:07 am ] |
Post subject: | Re: New trap idea |
Boligon wrote: I hadn't expected it to link the ship. Just an advanced preliminary defense. Like if I had one on my exotic and one day the trap triggered, I know to get to defending! this is pretty much what i would expect from it. |
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