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 Unloved Excavators? 
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Joined: Sun May 09, 2010 3:49 pm
Posts: 253
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(firstly - insert grin here)

Physicist bonus to shields increased to 30% (up from 10%)
Hacker/Raider bonuses increased to 30% (up from 20%)
Fixer bonus to hull increased to 30% (up from 20%)
Biologist bonus to max pop increased to 30% (up from 10%)
Explorer bonus to scanning increased to 20% (up from 10%)
Merchant bonus to cargo space increased to 30% (up from 20%)

hmm..
Excavator:
10% extra Artifact production (available for Aerlen, Konqul, and Vygoid)
Miner:
10% extra mineral production (available for Konqul, Human, and Vygoid)

Excavator's and miners are the only ones still at 10%?

heh


Sun Sep 19, 2010 4:24 pm
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Joined: Fri May 14, 2010 7:20 pm
Posts: 1178
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It is the most permanent benefit. Don't tell anyone. I have barely used it yet.

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Mon Sep 20, 2010 8:14 am
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Joined: Mon Feb 15, 2010 8:10 pm
Posts: 350
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SpoonyJank wrote:
It is the most permanent benefit. Don't tell anyone. I have barely used it yet.


actually you should consider being explorer since you get hacked all day long :D


Mon Sep 20, 2010 8:33 pm
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Joined: Wed Aug 04, 2010 4:54 pm
Posts: 86
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just so you know, the bonus that being a miner or excavator doesn't just increase the base production due to planetary structures, but also the other bonuses. So while compared to what you would be getting if you wern't a Miner you're getting a bonus 10%, when you compare it to what your structures are producing you're probably getting at least a 20% boost. If anything, it's all the other professions that were (and possibly still are) getting the short end of the stick as a result of Dan's player-friendly but logic-unfriendly calculations. (the correct math would yield much lower hourly production rates for everyone)


Tue Sep 21, 2010 3:17 am
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