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 Traps Traps Traps 
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Joined: Sat May 01, 2010 11:39 am
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Traps are making the game LESS fun.

Once you hit a certain level you know that the only people that won't have 2-5 traps on their ship are the little guys who haven't stockpiled them.

Instead of limiting the number of planet enhancers we get in artifact draws, it would make more sense to limit the traps and let the players find more terraformers/ice melters/ etc so they can grow and defend themselves.

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Thu Sep 16, 2010 11:22 pm
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Joined: Tue Apr 20, 2010 2:27 am
Posts: 672
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Kaos wrote:
Traps are making the game LESS fun.

Once you hit a certain level you know that the only people that won't have 2-5 traps on their ship are the little guys who haven't stockpiled them.

Instead of limiting the number of planet enhancers we get in artifact draws, it would make more sense to limit the traps and let the players find more terraformers/ice melters/ etc so they can grow and defend themselves.


its a bit too late to be changing that. what i would suggest for those of us that have stocks of them is to have the chance to get an artifact to remove traps. lets say a mission that takes 5 containment missiles. have it give 1 trap remover artifact (1 at random), or my second option of taking 5 of one type of trap and producing a specific kind of trap remover.

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Fri Sep 17, 2010 2:22 am
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Joined: Sun Feb 14, 2010 4:49 am
Posts: 2606
Location: Cowland
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hunter wrote:
Kaos wrote:
Traps are making the game LESS fun.

Once you hit a certain level you know that the only people that won't have 2-5 traps on their ship are the little guys who haven't stockpiled them.

Instead of limiting the number of planet enhancers we get in artifact draws, it would make more sense to limit the traps and let the players find more terraformers/ice melters/ etc so they can grow and defend themselves.


its a bit too late to be changing that. what i would suggest for those of us that have stocks of them is to have the chance to get an artifact to remove traps. lets say a mission that takes 5 containment missiles. have it give 1 trap remover artifact (1 at random), or my second option of taking 5 of one type of trap and producing a specific kind of trap remover.

What about a "Trap Nullifier", there could be one for each type of trap and one is used each time you would set off one of those traps and the nullified traps would become inactive for the next 3min?

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Fri Sep 17, 2010 3:47 am
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