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Traps Traps Traps
http://galaxylegion.com/forum/viewtopic.php?f=6&t=1961
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Author:  Kaos [ Thu Sep 16, 2010 11:22 pm ]
Post subject:  Traps Traps Traps

Traps are making the game LESS fun.

Once you hit a certain level you know that the only people that won't have 2-5 traps on their ship are the little guys who haven't stockpiled them.

Instead of limiting the number of planet enhancers we get in artifact draws, it would make more sense to limit the traps and let the players find more terraformers/ice melters/ etc so they can grow and defend themselves.

Author:  hunter [ Fri Sep 17, 2010 2:22 am ]
Post subject:  Re: Traps Traps Traps

Kaos wrote:
Traps are making the game LESS fun.

Once you hit a certain level you know that the only people that won't have 2-5 traps on their ship are the little guys who haven't stockpiled them.

Instead of limiting the number of planet enhancers we get in artifact draws, it would make more sense to limit the traps and let the players find more terraformers/ice melters/ etc so they can grow and defend themselves.


its a bit too late to be changing that. what i would suggest for those of us that have stocks of them is to have the chance to get an artifact to remove traps. lets say a mission that takes 5 containment missiles. have it give 1 trap remover artifact (1 at random), or my second option of taking 5 of one type of trap and producing a specific kind of trap remover.

Author:  Cothordin [ Fri Sep 17, 2010 3:47 am ]
Post subject:  Re: Traps Traps Traps

hunter wrote:
Kaos wrote:
Traps are making the game LESS fun.

Once you hit a certain level you know that the only people that won't have 2-5 traps on their ship are the little guys who haven't stockpiled them.

Instead of limiting the number of planet enhancers we get in artifact draws, it would make more sense to limit the traps and let the players find more terraformers/ice melters/ etc so they can grow and defend themselves.


its a bit too late to be changing that. what i would suggest for those of us that have stocks of them is to have the chance to get an artifact to remove traps. lets say a mission that takes 5 containment missiles. have it give 1 trap remover artifact (1 at random), or my second option of taking 5 of one type of trap and producing a specific kind of trap remover.

What about a "Trap Nullifier", there could be one for each type of trap and one is used each time you would set off one of those traps and the nullified traps would become inactive for the next 3min?

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