Noah wrote:
Also there is no incentive for teams of players to take down one planet. Even if you really want it, if someone isn't getting anything out of it, why do it as a team.
for now i really like the idea of having to take down the planet 1st before being able to invade. from a tactical point of view, the defender(s) are going to be entrenched and wont come out individually and fight 1 v 1 with you till they all die leaving the planet defenseless. ships like that would try to draw you in close enough to allow the planet to deal some damage too while the attacker is trying to take the planet. the only options i see is killing individual ships but being dealt damage from planet and the rest of the defenders, or the current system.
i agree on the incentives. it would be cool if the game kept track of who dealt damage to a planet so rewards and stuff can be shared. perhaps the legion member could be rewarded with minerals IF the planet is taken. enough to be an incentive, and enough to cover repair costs and such (scaled by level and % of damage done). the payout for all participants could be the combined planet output (converted to minerals) and points distributed by % done into the participants mineral pool(with notification).
and this tracking could also allow the victim to know more than just who took the planet, it could show a list of everyone who took it from 100% strength to the point of invasion. if the planet reaches 100% again the attacker list will reset. it would be useful to know if the attacker was working as a team or working alone.
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shamelessly stolen from Coth!